Game Boy family emulation in Rust, written from scratch. GBA first.
  • Rust 97.7%
  • Python 2.3%
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0xrsydn c31a703db4 feat(memory): protect CPU BIOS reads with retained ARM prefetch
Retain the supplied image PC+8 snapshot after successful ARM BIOS instructions. CPU data reads from outside BIOS use its byte lanes; reads inside BIOS and host inspection remain mapped reads. Keep nominal timing and diagnostic atomicity. Unknown history, Thumb BIOS execution, and missing lookahead remain explicit limits rather than guessed values.

Add original regressions for ARM/Thumb callers, all CPU modes, widths and rotation, synthetic SWI/IRQ returns, original boot provenance, context isolation, history invalidation, and device progress. No Nintendo firmware or opcode constants are used to synthesize results.

Darwin arm64 validation: 861 workspace tests and 792 core/demo tests in debug and release; 39 Python tests; native ROM windows; all ten demo smoke tests; fmt, clippy, rustdoc, and docs links. Public ARM, Thumb, and memory ROMs still pass. The public BIOS ROM still fails firmware-specific test 1, now reading its actual replacement-BIOS prefetch rather than raw vector bytes.
2026-10-05 21:43:10 +07:00
crates feat(memory): protect CPU BIOS reads with retained ARM prefetch 2026-10-05 21:43:10 +07:00
docs feat(memory): protect CPU BIOS reads with retained ARM prefetch 2026-10-05 21:43:10 +07:00
tools test(bios): integrate pinned BIOS read-protection baseline 2026-10-05 21:31:04 +07:00
.envrc chore(dev): bootstrap Rust and Nix environments for Darwin 2026-10-05 12:58:37 +07:00
.gitignore feat(testing): pin public ARM fixture and document compatibility baseline 2026-10-05 20:01:08 +07:00
AGENTS.md test(bios): integrate pinned BIOS read-protection baseline 2026-10-05 21:31:04 +07:00
Cargo.lock feat(testing): add bounded headless ROM suites and JSON reports 2026-10-05 19:41:40 +07:00
Cargo.toml refactor: split into gameboy-rust workspace with core, demos, and desktop crates 2026-10-05 16:09:46 +07:00
CLAUDE.md docs: split README into docs/ and add AGENTS.md 2026-10-05 16:20:18 +07:00
flake.lock chore(dev): bootstrap Rust and Nix environments for Darwin 2026-10-05 12:58:37 +07:00
flake.nix feat(testing): pin public ARM fixture and document compatibility baseline 2026-10-05 20:01:08 +07:00
README.md test(bios): integrate pinned BIOS read-protection baseline 2026-10-05 21:31:04 +07:00

gameboy-rust

Game Boy family emulation in Rust, written from scratch. The Game Boy Advance (GBA) is the first and currently only system.

This cannot run Pokémon Emerald or other commercial games yet. It is an emulator foundation: an ARM7TDMI interpreter, memory bus, timers, DMA, Mode 0–5 video, and an original BIOS replacement. The included demos run original ARM test programs through the emulated hardware. Raw ROM files can run in terminal sessions or a window with keyboard input. Audio and saves are not implemented.

Layout

Crate Purpose
crates/gba-core Platform-independent GBA emulator. No external Rust dependencies.
crates/gba-demos Original test programs that drive the core.
crates/desktop Native window frontend on minifb. Builds the gameboy-rust executable.

Quick start

macOS on Apple Silicon is the verified platform. Install Nix (with flakes) and direnv, then:

direnv allow .
direnv exec . cargo run --locked --release -- --tile-demo
direnv exec . cargo test --locked

Arrows scroll, Q rotates, W zooms, Z flips, X changes priority, Enter resets, and Escape exits. Run direnv exec . cargo run --locked -- --help to list all modes. For original ROM files, use --rom path/to/original.gba --window, or --steps 100000 instead of --window for terminal diagnostics. See cartridge loading for limits and report meanings. Use --test-suite suite.json for repeatable headless ROM assertions.

Documentation

Document Contents
docs/status.md What works today, deliberate limits, and next steps
docs/demos.md Every demo, its command, and its controls
docs/development.md Nix, direnv, and macOS build notes
docs/testing.md Validation commands and what the test suites cover
docs/rom-tests.md Headless ROM suites, completion checks, assertions, and JSON reports
docs/public-arm-tests.md Pinned public ARM test, preparation command, results, and limits
docs/public-thumb-tests.md Pinned public Thumb test, result protocol, and compatibility baseline
docs/public-memory-tests.md Pinned public memory test, results, and video-byte coverage limits
docs/public-bios-tests.md Pinned BIOS read-protection test and firmware-specific failure
docs/architecture.md Crate boundaries and a file-by-file map
docs/hardware/cpu.md ARM/Thumb execution rules, modes, exceptions, and timing
docs/hardware/cartridge.md ROM loading, window/input controls, original ROM generator, and diagnostics
docs/hardware/bios.md The original BIOS replacement and each supported service
docs/hardware/timers-irq.md Timers, interrupt registers, HALT/STOP, and power control
docs/hardware/dma.md DMA channels, triggers, and timing
docs/hardware/display-timing.md Display clock, status, IRQs, and scanline capture
docs/hardware/video.md Backgrounds, sprites, mosaic, windows, color effects, and input
docs/references.md External hardware references and emulator sources consulted

Coding agents should start with AGENTS.md.

All demo content and the BIOS replacement are original. No Nintendo code or assets are included. Only use game ROMs that you may lawfully use. Do not commit game ROMs, BIOS files, or game assets.