gameboy-rust/README.md
0xrsydn c256bf8ccd feat(cartridge): add bounded terminal ROM loading
Load read-only raw ROM files with bounded size checks and original BIOS boot. Require a machine-step budget and report CPU state, STOP, and explicit diagnostics without opening a window. Keep file access in the desktop crate.

Cover argument parsing, Darwin paths, file boundaries, ARM/Thumb execution, DMA/IRQ budgets, HALT/STOP, and error reports. Document limits and usage. Verified on native Darwin arm64: debug/release workspace tests, core-only tests, Clippy, rustdoc, all ten window smoke tests, and a release raw-ROM run.
2026-10-05 18:57:58 +07:00

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# gameboy-rust
Game Boy family emulation in Rust, written from scratch.
The Game Boy Advance (GBA) is the first and currently only system.
**This cannot run Pokémon Emerald or other commercial games yet.**
It is an emulator foundation: an ARM7TDMI interpreter, memory bus, timers, DMA, Mode 0–5 video, and an original BIOS replacement.
The included demos run original ARM test programs through the emulated hardware.
Raw ROM files can run in bounded terminal sessions. ROM windows, audio, and saves are not implemented.
## Layout
| Crate | Purpose |
| --- | --- |
| `crates/gba-core` | Platform-independent GBA emulator. No external Rust dependencies. |
| `crates/gba-demos` | Original test programs that drive the core. |
| `crates/desktop` | Native window frontend on minifb. Builds the `gameboy-rust` executable. |
## Quick start
macOS on Apple Silicon is the verified platform. Install Nix (with flakes) and direnv, then:
```sh
direnv allow .
direnv exec . cargo run --locked --release -- --tile-demo
direnv exec . cargo test --locked
```
Arrows scroll, Q rotates, W zooms, Z flips, X changes priority, Enter resets, and Escape exits.
Run `direnv exec . cargo run --locked -- --help` to list all modes.
For original ROM files, use `--rom path/to/original.gba --steps 100000`.
See [cartridge loading](docs/hardware/cartridge.md) for limits and report meanings.
## Documentation
| Document | Contents |
| --- | --- |
| [docs/status.md](docs/status.md) | What works today, deliberate limits, and next steps |
| [docs/demos.md](docs/demos.md) | Every demo, its command, and its controls |
| [docs/development.md](docs/development.md) | Nix, direnv, and macOS build notes |
| [docs/testing.md](docs/testing.md) | Validation commands and what the test suites cover |
| [docs/architecture.md](docs/architecture.md) | Crate boundaries and a file-by-file map |
| [docs/hardware/cpu.md](docs/hardware/cpu.md) | ARM/Thumb execution rules, modes, exceptions, and timing |
| [docs/hardware/cartridge.md](docs/hardware/cartridge.md) | Raw ROM loading, bounded terminal execution, and diagnostics |
| [docs/hardware/bios.md](docs/hardware/bios.md) | The original BIOS replacement and each supported service |
| [docs/hardware/timers-irq.md](docs/hardware/timers-irq.md) | Timers, interrupt registers, HALT/STOP, and power control |
| [docs/hardware/dma.md](docs/hardware/dma.md) | DMA channels, triggers, and timing |
| [docs/hardware/display-timing.md](docs/hardware/display-timing.md) | Display clock, status, IRQs, and scanline capture |
| [docs/hardware/video.md](docs/hardware/video.md) | Backgrounds, sprites, mosaic, windows, color effects, and input |
| [docs/references.md](docs/references.md) | External hardware references and emulator sources consulted |
Coding agents should start with [AGENTS.md](AGENTS.md).
## Legal
All demo content and the BIOS replacement are original. No Nintendo code or assets are included.
Only use game ROMs that you may lawfully use. Do not commit game ROMs, BIOS files, or game assets.