Game Boy family emulation in Rust, written from scratch. GBA first.
  • Rust 97.7%
  • Python 2.3%
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0xrsydn bfab05b34d feat(video): bound per-row sprite preparation work
Apply nominal 1210/954-cycle allowances, affine setup costs, OAM-order allocation, and partial sprite prefixes.
2026-10-05 12:58:38 +07:00
src feat(video): bound per-row sprite preparation work 2026-10-05 12:58:38 +07:00
tests feat(video): bound per-row sprite preparation work 2026-10-05 12:58:38 +07:00
.envrc chore(dev): bootstrap Rust and Nix environments for Darwin 2026-10-05 12:58:37 +07:00
.gitignore chore(dev): bootstrap Rust and Nix environments for Darwin 2026-10-05 12:58:37 +07:00
Cargo.lock chore(dev): bootstrap Rust and Nix environments for Darwin 2026-10-05 12:58:37 +07:00
Cargo.toml chore(dev): bootstrap Rust and Nix environments for Darwin 2026-10-05 12:58:37 +07:00
flake.lock chore(dev): bootstrap Rust and Nix environments for Darwin 2026-10-05 12:58:37 +07:00
flake.nix chore(dev): bootstrap Rust and Nix environments for Darwin 2026-10-05 12:58:37 +07:00