Select them with --save-type eeprom512 or eeprom8k. The part follows GBATEK's
protocol on Game Pak data bit 0: DMA3 sends one bit per halfword, '11' +
address + '0' requests a 64-bit block that reads back after four dummy bits,
and '10' + address + data + '0' writes one. A write reports busy for a nominal
108,368 cycles before the block is stored. 8 KiB parts decode the low 10
address bits. ROMs above 16 MiB map EEPROM only at 0x0dffff00..0x0dffffff.
Bits shift out only inside machine steps, so failed steps roll back. CPU
stores, byte/word accesses, CPU reads during a read-out, and malformed or
overlapping requests are diagnostics. Blocks are stored first-bit-as-MSB,
matching common .sav layouts, and work with save files and save states.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HhfHfHEuzv2AUTd6erW1gU
CPU and DMA reads past the supplied image returned Unmapped and stopped the
machine; a second game's boot code reads 0x09fe20f8 past a 16 MiB image. The
Game Pak shares data lines with the low address lines, so where no chip drives
the bus a read returns the halfword address, (A >> 1) & 0xffff, per lane
(GBATEK; mGBA uses the same pattern).
The chip is the image size rounded up to a power of two. Bytes between a
trimmed image's end and that boundary are unknown and stay diagnostic, as do
host reads and instruction fetches. Two truncation fixtures move into that gap.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HhfHfHEuzv2AUTd6erW1gU
Select it with --save-type sram (SaveDevice::Sram). The array is byte-wide,
starts erased, and repeats every 32 KiB through the 0x0e00xxxx save window.
A CPU byte store is staged and committed when its step completes, so failed
steps roll back and reads later in the step see the byte. Unlike Flash, SRAM
can be read from ROM code. Halfword/word access and DMA stay diagnostic until
the 8-bit bus behavior for those widths is verified.
SRAM shares the save-image API, host save files, and save states. Its device
code is new, so existing save states keep loading.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HhfHfHEuzv2AUTd6erW1gU
Stores to I/O addresses with no register returned Unmapped and stopped the
machine. Hardware ignores them. Emulated writes there now pay their bus cost and
change nothing; host writes stay strict. The unmodeled internal memory control
register at 0x04xx0800 and all unused I/O reads remain diagnostics.
Rollback tests that used unused I/O as their failing word now run the block on
to a register that rejects the stored value: SIOMULTI2 outside multiplayer
mode, an RCNT GPIO serial IRQ, or 64-sample wave playback. Where no reachable
register can fail (JOYSTAT, POSTFLG/HALTCNT, IME, DMA3CNT), the test now checks
that the block commits and the unused word is ignored.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HhfHfHEuzv2AUTd6erW1gU
DISPCNT enable bits for BG3 in Mode 1, BG0/BG1 in Mode 2, and every background
but BG2 in Modes 3-5 failed the whole frame with UnsupportedLayers, and the
window turned that into a stopped session. Hardware has no such backgrounds and
ignores the bits, so the renderer now masks them. The error variant is removed.
Prohibited OBJ mode 3 and shape 3 stay diagnostics: their hardware output is
not established here.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HhfHfHEuzv2AUTd6erW1gU
Stores to 0x08-0x0c returned ReadOnly and stopped the machine. Hardware ignores
them, and a second game's boot code stores to a ROM mirror. Emulated writes now
pay their bus cost and change nothing. The 0x0d window stays a diagnostic until
EEPROM is modeled there, and host writes stay strict.
Tests that used a ROM store as their failing write now cross an ignored ROM
word into the 0x0d window.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HhfHfHEuzv2AUTd6erW1gU
Machine::save_state and load_state encode the CPU, every RAM, and every device
through Snapshot impls into a versioned, checksummed format. Rejected loads leave
the machine unchanged. The ROM window saves to and loads from one state file
with F5 and F9.
Buffer ARM sequential fetch results and refill target pairs after branches, PC writes, and machine exception entry. Stage advances transactionally, defer speculative fetch diagnostics, and preserve buffered words across CPU/DMA stores and host edits. Add explicit CPU pipeline invalidation for debugger repair and memory rebinding.
Add 15 original instruction-buffer regressions. Keep full-state rollback equality while distinguishing architectural comparisons in semantic tests. Update the display error test for an already buffered branch. Document evidence and separate remaining Thumb, bus-history, and timing work.
Validated on Darwin arm64: 967 workspace and 898 core/demo tests in each debug/release profile, 39 Python tests, native ROM windows, ten window smoke modes, fmt, clippy, and rustdoc. Public ARM/Thumb/memory/BIOS reports and nominal cycles remain unchanged.
Retain independent known data across DMA blocks. Duplicate mapped halfword sources and select the destination lane for blocked sources below work RAM. Keep cold history diagnostic, commit only successful units, and preserve separate CPU/BIOS history rules.
Add 13 original regressions and pinned source research. CPU resume ownership, general DMA open bus, and IWRAM DMA lane effects remain explicit limits.
Validated on Darwin arm64: 930 workspace and 861 core/demo tests in debug and release, 39 Python tests, native ROM windows, ten window smoke modes, fmt, clippy, and rustdoc. Public ARM/Thumb/memory/BIOS reports match the previous results exactly.
Place skipped compatibility data at boot, SoftReset, SWI, and IRQ exit PC+8 locations. Preserve the real IRQ callback return instruction as its readback word. Keep CPU and memory behavior image-derived, including caller-supplied images.
Add original boundary, load-lane, caller-state, wait, supplied-image, and builder-fixup regressions. Document the historical failures, research decision, passing public BIOS checkpoint, and remaining fetch-history limits.
Validated on Darwin arm64: 868 workspace tests in debug and release; 799 core/demo tests separately in both profiles; 39 preparation tests; native ROM window tests in both profiles; ten graphics/window smoke modes; fmt, clippy, and rustdoc. Hash-verified public ARM, Thumb, memory, and BIOS suites pass unchanged with identical debug/release reports. BIOS: r12=0, 17606 steps, 197456 nominal cycles, one IRQ entry.
Add --suite memory with verified source hashes, ARM eval checkpoint 0x08000350, and the r12 result assertion. Keep default ARM and explicit Thumb preparation unchanged. Extend offline adapter and CLI tests; retain public binaries outside tracked files.
The unmodified memory ROM passes in debug and release after 174 steps and 1478 nominal cycles, without changing core behavior. Document weak byte-write assertions and mode-selection caveats. Add original CPU-driven tests with exact sentinels, mode/mirror boundaries, byte lanes, forced blank, readback, and nominal device timing.
Validated on Darwin arm64: 851 workspace tests in debug and release; 782 core/demo tests separately; 30 Python tests; all three pinned public suites in both profiles; native ROM windows; all ten demo smoke tests; fmt, clippy, rustdoc, and local documentation links.
Separate Running, Halt, and Stop states. Complete the entering instruction before freezing CPU, DMA, timers, display, and externally supplied clock advances. Wake STOP through the live enabled keypad condition without creating a clock-off IF request.
Implement original ARM SWI 0x03, preserve caller state, and expose zero-cycle StopIdle plus stopped frame-runner results. Retain DMA state, timer phase, and captured frames across sleep. Document keypad-only wake and unverified oscillator/edge timing.
Add core, BIOS, and demo regression tests; preserve BIOS-only access and failed-store isolation. Validated on Darwin arm64 with debug/release workspace and core/demo suites, Clippy, rustdoc, ten native window smoke tests, and terminal demos.
Add a dependency-free keypad state machine in gba-core, map KEYCNT, latch IF bit 12, and wake HALT through the existing interrupt gates. Sample complete CPU/DMA control writes once so transient byte values cannot create false requests.
Document the mGBA-style polling policy and its unverified hardware retrigger limits. Cover every button-state/selection pair, register masks, repeated requests, byte/word writes, failed-store isolation, DMA priority, ARM/Thumb IRQ return, BIOS IntrWait, and retained BIOS reset state.
Follow the restructured workspace and modular documentation. Validated on Darwin arm64: workspace and core/demo tests pass in debug and release, with Clippy, rustdoc, ten native window smoke tests, and terminal demos passing.
Move the emulator into crates/gba-core, the original demo programs into
crates/gba-demos, and the minifb frontend into crates/desktop. The binary
is now gameboy-rust. Imports change from gba_rust to gba_core/gba_demos;
no behavior changes.
gba-core has no dependencies. Its integration tests use gba-demos as a
development dependency.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>