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0xrsydn
65fe1171cd docs(research): synthesis of game, state and primitives; next iteration
Join the three evidence sources that were kept apart, and extract the useful
result: each source independently decides what belongs in code and what belongs
to the model, and every serious bug we have found broke one of those rules.

  * Game mechanism  -> arithmetic and rules belong in CODE
  * Internal state  -> anything directly readable or writable belongs in CODE
  * TypeSafe        -> judgements go to the MODEL, in the primitive matching the
                       answer's shape

  * never blocked in boss fights        -> game mechanism (arithmetic left to the model)
  * card quality asked as a Noul        -> primitives (a spectrum forced into yes/no)
  * indices read from the wrong array   -> internal state

The counter-example is kept too: the Score we tried for fight-level planning was
unusable, so the rule is "match the primitive to the shape, and verify" rather
than "use Score more".

Also records the ordered plan (measurement first, then re-run, then primitives,
then deck composition), the continual-learning design, and why it is blocked:
with 0 wins in 37 runs the reward has no gradient, so training would fit the bug
rather than the game.
2026-09-22 06:09:16 +07:00