Add reference game-state captures
Hand-captured state snapshots (menu through hand_select) used to build the facts layer and decision handlers. Live run dumps are gitignored, these stay for reference.
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31
capture/11_rewards.json
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31
capture/11_rewards.json
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{
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"state_type": "rewards",
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"rewards": {
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"items": [],
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"can_proceed": true
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},
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"run": {
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"act": 1,
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"floor": 1,
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"ascension": 0
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},
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"player": {
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"character": "The Ironclad",
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"hp": 74,
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"max_hp": 80,
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"block": 0,
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"gold": 109,
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"status": [],
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"relics": [
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{
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"id": "BURNING_BLOOD",
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"name": "Burning Blood",
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"description": "At the end of combat, heal 6 HP.",
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"counter": null,
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"keywords": []
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}
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],
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"potions": [],
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"max_potion_slots": 3
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}
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}
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