Add reference game-state captures
Hand-captured state snapshots (menu through hand_select) used to build the facts layer and decision handlers. Live run dumps are gitignored, these stay for reference.
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87
capture/10_card_reward.json
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87
capture/10_card_reward.json
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{
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"state_type": "card_reward",
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"card_reward": {
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"cards": [
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{
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"id": "SETUP_STRIKE",
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"name": "Setup Strike",
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"type": "Attack",
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"cost": "1",
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"star_cost": null,
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"description": "Deal 7 damage. Gain 2 Strength this turn.",
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"rarity": "Common",
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"is_upgraded": false,
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"keywords": [
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{
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"name": "Strength",
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"description": "Strength adds additional damage to Attacks."
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}
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],
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"index": 0
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},
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{
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"id": "TREMBLE",
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"name": "Tremble",
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"type": "Skill",
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"cost": "1",
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"star_cost": null,
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"description": "Apply 3 Vulnerable. Exhaust.",
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"rarity": "Common",
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"is_upgraded": false,
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"keywords": [
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{
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"name": "Vulnerable",
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"description": "Vulnerable creatures take 50% more damage from Attacks."
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},
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{
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"name": "Exhaust",
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"description": "Removed until the end of combat."
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}
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],
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"index": 1
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},
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{
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"id": "BLOOD_WALL",
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"name": "Blood Wall",
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"type": "Skill",
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"cost": "2",
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"star_cost": null,
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"description": "Lose 2 HP. Gain 16 Block.",
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"rarity": "Common",
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"is_upgraded": false,
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"keywords": [
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{
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"name": "Block",
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"description": "Until next turn, prevents damage."
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}
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],
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"index": 2
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}
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],
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"can_skip": true
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},
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"run": {
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"act": 1,
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"floor": 1,
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"ascension": 0
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},
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"player": {
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"character": "The Ironclad",
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"hp": 74,
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"max_hp": 80,
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"block": 0,
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"gold": 109,
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"status": [],
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"relics": [
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{
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"id": "BURNING_BLOOD",
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"name": "Burning Blood",
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"description": "At the end of combat, heal 6 HP.",
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"counter": null,
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"keywords": []
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}
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],
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"potions": [],
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"max_potion_slots": 3
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}
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}
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