Add reference game-state captures
Hand-captured state snapshots (menu through hand_select) used to build the facts layer and decision handlers. Live run dumps are gitignored, these stay for reference.
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187
capture/09_now.json
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187
capture/09_now.json
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{
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"state_type": "monster",
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"battle": {
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"round": 1,
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"turn": "player",
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"is_play_phase": true,
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"enemies": [
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{
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"entity_id": "NIBBIT_0",
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"combat_id": 1,
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"name": "Nibbit",
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"hp": 44,
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"max_hp": 44,
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"block": 0,
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"status": [],
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"intents": [
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{
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"type": "Attack",
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"label": "12",
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"title": "Aggressive",
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"description": "This enemy intends to Attack for 12 damage."
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}
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]
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}
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]
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},
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"run": {
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"act": 1,
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"floor": 1,
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"ascension": 0
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},
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"player": {
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"character": "The Ironclad",
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"hp": 80,
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"max_hp": 80,
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"block": 0,
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"energy": 3,
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"max_energy": 3,
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"hand": [
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{
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"id": "DEFEND_IRONCLAD",
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"name": "Defend",
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"type": "Skill",
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"cost": "1",
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"star_cost": null,
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"description": "Gain 5 Block.",
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"rarity": "Basic",
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"is_upgraded": false,
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"keywords": [
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{
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"name": "Block",
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"description": "Until next turn, prevents damage."
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}
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],
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"index": 0,
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"target_type": "Self",
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"can_play": true,
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"unplayable_reason": null
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},
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{
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"id": "STRIKE_IRONCLAD",
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"name": "Strike",
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"type": "Attack",
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"cost": "1",
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"star_cost": null,
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"description": "Deal 6 damage.",
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"rarity": "Basic",
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"is_upgraded": false,
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"keywords": [],
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"index": 1,
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"target_type": "AnyEnemy",
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"can_play": true,
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"unplayable_reason": null
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},
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{
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"id": "BASH",
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"name": "Bash",
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"type": "Attack",
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"cost": "2",
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"star_cost": null,
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"description": "Deal 8 damage. Apply 2 Vulnerable.",
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"rarity": "Basic",
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"is_upgraded": false,
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"keywords": [
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{
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"name": "Vulnerable",
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"description": "Vulnerable creatures take 50% more damage from Attacks."
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}
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],
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"index": 2,
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"target_type": "AnyEnemy",
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"can_play": true,
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"unplayable_reason": null
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},
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{
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"id": "DEFEND_IRONCLAD",
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"name": "Defend",
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"type": "Skill",
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"cost": "1",
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"star_cost": null,
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"description": "Gain 5 Block.",
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"rarity": "Basic",
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"is_upgraded": false,
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"keywords": [
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{
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"name": "Block",
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"description": "Until next turn, prevents damage."
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}
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],
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"index": 3,
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"target_type": "Self",
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"can_play": true,
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"unplayable_reason": null
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},
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{
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"id": "DEFEND_IRONCLAD",
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"name": "Defend",
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"type": "Skill",
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"cost": "1",
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"star_cost": null,
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"description": "Gain 5 Block.",
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"rarity": "Basic",
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"is_upgraded": false,
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"keywords": [
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{
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"name": "Block",
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"description": "Until next turn, prevents damage."
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}
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],
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"index": 4,
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"target_type": "Self",
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"can_play": true,
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"unplayable_reason": null
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}
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],
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"draw_pile_count": 5,
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"discard_pile_count": 0,
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"exhaust_pile_count": 0,
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"draw_pile": [
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{
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"name": "Defend",
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"cost": "1",
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"star_cost": null,
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"description": "Gain 5 Block."
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},
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{
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"name": "Strike",
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"cost": "1",
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"star_cost": null,
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"description": "Deal 6 damage."
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},
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{
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"name": "Strike",
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"cost": "1",
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"star_cost": null,
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"description": "Deal 6 damage."
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},
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{
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"name": "Strike",
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"cost": "1",
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"star_cost": null,
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"description": "Deal 6 damage."
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},
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{
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"name": "Strike",
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"cost": "1",
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"star_cost": null,
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"description": "Deal 6 damage."
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}
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],
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"discard_pile": [],
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"exhaust_pile": [],
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"gold": 99,
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"status": [],
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"relics": [
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{
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"id": "BURNING_BLOOD",
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"name": "Burning Blood",
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"description": "At the end of combat, heal 6 HP.",
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"counter": null,
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"keywords": []
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}
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],
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"potions": [],
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"max_potion_slots": 3
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}
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}
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