feat(dataset): migrate game history and captures into a trainable corpus
Turn the data we already have into an open, educational dataset, so the trace we are about to start collecting has somewhere to go. `migrate.py` produces: * runs.jsonl 37 runs with outcome, killer, seed and final deck * decisions.jsonl 1052 decisions, each with its own outcome attached * states_index.jsonl 346 unique observations * states/ content-addressed gzipped blobs Content addressing matters: measured, only 56% of captures are unique, so 44% of storage is duplicates. 3.28 MB raw -> 0.42 MB stored. The card-reward rows keep the REJECTED options, so this is a ranking dataset rather than a classification one, and the per-fight `damage_taken` / `turns_taken` pair is the dense reward signal a combat policy is judged on. What it deliberately does NOT do: reconstruct per-step combat state/action pairs. The session logs record the action but not the observation, and captures exist only for combat, so a step has a state with no action or an action with no state -- never both. Inventing them would poison the corpus. The gap is declared in manifest.json instead, and collect.py will close it going forward. Integrity checking is a separate entry point (`--check-only`) because `--verify` alone rebuilds first and so can only ever see data that is correct by construction -- a smoke test pretending to be a check. All six invariants were verified by deliberately breaking the dataset and confirming the checker fails.
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dataset/decisions.jsonl
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dataset/manifest.json
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{
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"counts": {
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"capture_files": 616,
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"decisions": 1052,
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"runs": 37,
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"unique_states": 346
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},
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"decisions_by_kind": {
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"ancient": 43,
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"card_reward": 323,
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"enchant": 7,
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"event": 120,
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"potion_reward": 190,
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"relic_reward": 162,
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"remove": 10,
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"rest_site": 97,
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"shop_purchase": 19,
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"transform": 8,
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"upgrade": 73
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},
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"generated_by": "migrate.py",
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"license_note": "Slay the Spire 2 is (c) Mega Crit. Game-derived identifiers are included for research and education.",
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"limitations": [
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"No per-step combat state/action pairs: the logs record the action but not the observation, and captures exist only for combat. collect.py records these going forward.",
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"Per-map-point deck composition is not recorded by the game. The corpus stores observed deltas (cards_gained, cards_removed, upgraded_cards) and the final deck; folding them forward is left to the consumer.",
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"0 wins in this corpus. The reward signal has no positive class."
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],
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"provenance": {
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"game_build": "0.107.1",
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"game_commit": "59260271",
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"mod_commit": "55e0648"
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},
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"schema": "sts2.manifest/1"
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}
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dataset/runs.jsonl
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