feat(ui): add decision-log reader and overlay components

This commit is contained in:
0xrsydn 2026-09-22 12:45:46 +07:00
commit 2dc711a55c
9 changed files with 469 additions and 0 deletions

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<AssemblyName>JevOverlay</AssemblyName>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
</PropertyGroup>
<ItemGroup>
<Compile Include="Mod.cs" />
<Compile Include="Core/**/*.cs" />
<Compile Include="UI/**/*.cs" />
<Reference Include="sts2">
<HintPath>$(STS2GameDataDir)/sts2.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="GodotSharp">
<HintPath>$(STS2GameDataDir)/GodotSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<None Include="JevOverlay.json" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<Target Name="CheckGameReferences" BeforeTargets="ResolveReferences">
<Error Condition="!Exists('$(STS2GameDataDir)/sts2.dll') or !Exists('$(STS2GameDataDir)/GodotSharp.dll')"
Text="Set STS2GameDataDir to the installed game's data directory containing sts2.dll and GodotSharp.dll." />
</Target>
</Project>