// RGB split that ripples down the image and gets pushed around by your movement. // order 60 // slider amount 0.0 0.05 0.012 // slider waves 1.0 80.0 24.0 // slider speed 0.0 10.0 3.0 // slider react 0.0 3.0 1.0 float4 effect(float2 uv, Inputs in) { float2 d = float2(in.p.amount * sin(uv.y * in.p.waves + in.time * in.p.speed), 0.0); d += in.flow.sample(in.smp, uv).xy * in.p.react; return float4(in.image.sample(in.smp, uv + d).r, in.image.sample(in.smp, uv).g, in.image.sample(in.smp, uv - d).b, 1.0); }