Add in.dt, slider warnings in --check, and two agent-written effects
Spec fixes come from a test where pi + deepseek-v4.1-flash wrote effects from EFFECTS.md alone: glitch-blocks and ghost-stamps both compiled on the first try. The agent's feedback led to in.dt (frame time), documented limits of in.prev as memory, and a --check warning for ignored slider lines. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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6 changed files with 111 additions and 9 deletions
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@ -74,6 +74,7 @@ func effectShader(body: String, params: [EffectParam]) -> String {
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return shaderPrelude + """
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struct Uniforms {
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float time;
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float dt;
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float2 resolution;
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float params[\(maxParams)];
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};
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@ -89,6 +90,7 @@ func effectShader(body: String, params: [EffectParam]) -> String {
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texture2d<float> particles; // .r = brightness of particles that drift along with the motion
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sampler smp;
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float time; // seconds since start
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float dt; // seconds since the previous frame (about 1/30)
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float2 resolution; // output size in pixels
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Params p; // this effect's sliders
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};
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@ -106,7 +108,7 @@ func effectShader(body: String, params: [EffectParam]) -> String {
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constant Uniforms &u [[buffer(0)]]) {
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constexpr sampler smp(filter::linear, address::clamp_to_edge);
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Params p = { \(values) };
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Inputs in = { image, camera, last, prev, flow, particles, smp, u.time, u.resolution, p };
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Inputs in = { image, camera, last, prev, flow, particles, smp, u.time, u.dt, u.resolution, p };
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return effect(v.uv, in);
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}
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"""
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