Add in.dt, slider warnings in --check, and two agent-written effects

Spec fixes come from a test where pi + deepseek-v4.1-flash wrote effects
from EFFECTS.md alone: glitch-blocks and ghost-stamps both compiled on the
first try. The agent's feedback led to in.dt (frame time), documented
limits of in.prev as memory, and a --check warning for ignored slider lines.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Rasyidan Akbar F. 2026-10-05 20:50:31 +07:00
commit 169c5f9b63
6 changed files with 111 additions and 9 deletions

View file

@ -34,6 +34,7 @@ final class Renderer: NSObject, MTKViewDelegate {
private var result: MTLTexture? // the finished frame
private var lastSerial = -1
private let startTime = CACurrentMediaTime()
private var lastTime: Float?
private var frameCount = 0
private var pixels: [UInt8] = []
@ -224,6 +225,8 @@ final class Renderer: NSObject, MTKViewDelegate {
analysis.update(commands, camera: frames.current, particles: layers.contains { $0.enabled && $0.usesParticles })
let time = Float(CACurrentMediaTime() - startTime)
let dt = min(max(time - (lastTime ?? time - 1.0 / 30.0), 0.001), 0.25)
lastTime = time
var image = frames.current
for layer in layers where layer.enabled {
guard let pipeline = layer.pipeline else { continue }
@ -231,8 +234,8 @@ final class Renderer: NSObject, MTKViewDelegate {
layer.targets = [makeTarget(device, width: width, height: height), makeTarget(device, width: width, height: height)]
for target in layer.targets { commands.pass(into: target, clear: true) }
}
// must match `struct Uniforms` in the shader: time, padding, resolution.xy, params[16]
var uniforms: [Float] = [time, 0, Float(width), Float(height)]
// must match `struct Uniforms` in the shader: time, dt, resolution.xy, params[16]
var uniforms: [Float] = [time, dt, Float(width), Float(height)]
uniforms += layer.params.map(\.value) + [Float](repeating: 0, count: maxParams - layer.params.count)
let textures = [image, frames.current, frames.last, layer.targets[1], analysis.flow, analysis.particles]
commands.pass(into: layer.targets[0]) { $0.fullscreen(pipeline, textures: textures, uniforms: uniforms) }

View file

@ -74,6 +74,7 @@ func effectShader(body: String, params: [EffectParam]) -> String {
return shaderPrelude + """
struct Uniforms {
float time;
float dt;
float2 resolution;
float params[\(maxParams)];
};
@ -89,6 +90,7 @@ func effectShader(body: String, params: [EffectParam]) -> String {
texture2d<float> particles; // .r = brightness of particles that drift along with the motion
sampler smp;
float time; // seconds since start
float dt; // seconds since the previous frame (about 1/30)
float2 resolution; // output size in pixels
Params p; // this effect's sliders
};
@ -106,7 +108,7 @@ func effectShader(body: String, params: [EffectParam]) -> String {
constant Uniforms &u [[buffer(0)]]) {
constexpr sampler smp(filter::linear, address::clamp_to_edge);
Params p = { \(values) };
Inputs in = { image, camera, last, prev, flow, particles, smp, u.time, u.resolution, p };
Inputs in = { image, camera, last, prev, flow, particles, smp, u.time, u.dt, u.resolution, p };
return effect(v.uv, in);
}
"""

View file

@ -51,6 +51,10 @@ if CommandLine.arguments.contains("--check") {
_ = try makePipeline(device, source: effectShader(body: source, params: info.params),
fragment: "effectFragment", format: .bgra8Unorm)
print("ok \(name) sliders: \(info.params.isEmpty ? "none" : info.params.map(\.name).joined(separator: ", "))")
let sliderLines = source.split(separator: "\n").filter { $0.hasPrefix("// slider") }.count
if sliderLines != info.params.count {
print(" warning: \(sliderLines - info.params.count) slider line(s) ignored (malformed, or over the limit of \(maxParams))")
}
} catch {
failures += 1
print("FAIL \(name)\n\(error.localizedDescription)")