gameboy-rust/tests
0xrsydn 169fab9bf6 feat(demo): run CPU-driven bitmap tile and sprite scenes
Add original ARM graphics programs, input controls, DMA initialization, and a bounded frame runner.
2026-10-05 12:58:39 +07:00
..
bios feat(bios): expand packed units with BitUnPack 2026-10-05 12:58:39 +07:00
effects feat(video): track windows and compose color effects 2026-10-05 12:58:38 +07:00
mosaic feat(video): track background and sprite mosaic state 2026-10-05 12:58:38 +07:00
scanlines feat(video): capture scanlines and prepare sprites one row ahead 2026-10-05 12:58:38 +07:00
sprites feat(video): render regular and affine sprites 2026-10-05 12:58:38 +07:00
window_tracking feat(video): track windows and compose color effects 2026-10-05 12:58:38 +07:00
affine_backgrounds.rs feat(video): render tiled affine and bitmap backgrounds 2026-10-05 12:58:38 +07:00
affine_tracking.rs feat(video): capture scanlines and prepare sprites one row ahead 2026-10-05 12:58:38 +07:00
bios.rs feat(bios): expand packed units with BitUnPack 2026-10-05 12:58:39 +07:00
bitmap_modes.rs feat(video): render tiled affine and bitmap backgrounds 2026-10-05 12:58:38 +07:00
core.rs feat(cpu): implement ARM7TDMI ARM and Thumb execution 2026-10-05 12:58:38 +07:00
display.rs feat(machine): schedule display DMA IRQs and HALT 2026-10-05 12:58:38 +07:00
dma.rs feat(machine): schedule display DMA IRQs and HALT 2026-10-05 12:58:38 +07:00
effects.rs feat(video): track windows and compose color effects 2026-10-05 12:58:38 +07:00
exceptions.rs feat(cpu): implement ARM7TDMI ARM and Thumb execution 2026-10-05 12:58:38 +07:00
graphics.rs feat(demo): run CPU-driven bitmap tile and sprite scenes 2026-10-05 12:58:39 +07:00
halt.rs feat(machine): schedule display DMA IRQs and HALT 2026-10-05 12:58:38 +07:00
machine.rs feat(machine): schedule display DMA IRQs and HALT 2026-10-05 12:58:38 +07:00
memory.rs feat(memory): map GBA memory and device registers 2026-10-05 12:58:38 +07:00
mosaic.rs feat(video): track background and sprite mosaic state 2026-10-05 12:58:38 +07:00
mosaic_tracking.rs feat(video): track background and sprite mosaic state 2026-10-05 12:58:38 +07:00
scanlines.rs feat(video): capture scanlines and prepare sprites one row ahead 2026-10-05 12:58:38 +07:00
sprite_budget.rs feat(video): bound per-row sprite preparation work 2026-10-05 12:58:38 +07:00
sprite_pipeline.rs feat(video): capture scanlines and prepare sprites one row ahead 2026-10-05 12:58:38 +07:00
sprites.rs feat(video): render regular and affine sprites 2026-10-05 12:58:38 +07:00
tiles.rs feat(video): render tiled affine and bitmap backgrounds 2026-10-05 12:58:38 +07:00
timers.rs feat(memory): map GBA memory and device registers 2026-10-05 12:58:38 +07:00
timing.rs feat(machine): schedule display DMA IRQs and HALT 2026-10-05 12:58:38 +07:00
window_tracking.rs feat(video): track windows and compose color effects 2026-10-05 12:58:38 +07:00