..
bios
feat(bios): implement background and object affine services
2026-10-05 15:22:54 +07:00
effects
feat(video): track windows and compose color effects
2026-10-05 12:58:38 +07:00
mosaic
feat(video): track background and sprite mosaic state
2026-10-05 12:58:38 +07:00
scanlines
feat(video): capture scanlines and prepare sprites one row ahead
2026-10-05 12:58:38 +07:00
sprites
feat(video): render regular and affine sprites
2026-10-05 12:58:38 +07:00
window_tracking
feat(video): track windows and compose color effects
2026-10-05 12:58:38 +07:00
affine_backgrounds.rs
feat(video): render tiled affine and bitmap backgrounds
2026-10-05 12:58:38 +07:00
affine_tracking.rs
feat(video): capture scanlines and prepare sprites one row ahead
2026-10-05 12:58:38 +07:00
bios.rs
feat(bios): implement background and object affine services
2026-10-05 15:22:54 +07:00
bitmap_modes.rs
feat(video): render tiled affine and bitmap backgrounds
2026-10-05 12:58:38 +07:00
core.rs
feat(cpu): implement ARM7TDMI ARM and Thumb execution
2026-10-05 12:58:38 +07:00
display.rs
feat(machine): schedule display DMA IRQs and HALT
2026-10-05 12:58:38 +07:00
dma.rs
feat(machine): schedule display DMA IRQs and HALT
2026-10-05 12:58:38 +07:00
effects.rs
feat(video): track windows and compose color effects
2026-10-05 12:58:38 +07:00
exceptions.rs
feat(cpu): implement ARM7TDMI ARM and Thumb execution
2026-10-05 12:58:38 +07:00
graphics.rs
feat(demo): run CPU-driven bitmap tile and sprite scenes
2026-10-05 12:58:39 +07:00
halt.rs
feat(machine): schedule display DMA IRQs and HALT
2026-10-05 12:58:38 +07:00
machine.rs
feat(machine): schedule display DMA IRQs and HALT
2026-10-05 12:58:38 +07:00
memory.rs
feat(memory): map GBA memory and device registers
2026-10-05 12:58:38 +07:00
mosaic.rs
feat(video): track background and sprite mosaic state
2026-10-05 12:58:38 +07:00
mosaic_tracking.rs
feat(video): track background and sprite mosaic state
2026-10-05 12:58:38 +07:00
scanlines.rs
feat(video): capture scanlines and prepare sprites one row ahead
2026-10-05 12:58:38 +07:00
sprite_budget.rs
feat(video): bound per-row sprite preparation work
2026-10-05 12:58:38 +07:00
sprite_pipeline.rs
feat(video): capture scanlines and prepare sprites one row ahead
2026-10-05 12:58:38 +07:00
sprites.rs
feat(video): render regular and affine sprites
2026-10-05 12:58:38 +07:00
tiles.rs
feat(video): render tiled affine and bitmap backgrounds
2026-10-05 12:58:38 +07:00
timers.rs
feat(memory): map GBA memory and device registers
2026-10-05 12:58:38 +07:00
timing.rs
feat(machine): schedule display DMA IRQs and HALT
2026-10-05 12:58:38 +07:00
window_tracking.rs
feat(video): track windows and compose color effects
2026-10-05 12:58:38 +07:00