- Rust 97.7%
- Python 2.3%
Place skipped compatibility data at boot, SoftReset, SWI, and IRQ exit PC+8 locations. Preserve the real IRQ callback return instruction as its readback word. Keep CPU and memory behavior image-derived, including caller-supplied images. Add original boundary, load-lane, caller-state, wait, supplied-image, and builder-fixup regressions. Document the historical failures, research decision, passing public BIOS checkpoint, and remaining fetch-history limits. Validated on Darwin arm64: 868 workspace tests in debug and release; 799 core/demo tests separately in both profiles; 39 preparation tests; native ROM window tests in both profiles; ten graphics/window smoke modes; fmt, clippy, and rustdoc. Hash-verified public ARM, Thumb, memory, and BIOS suites pass unchanged with identical debug/release reports. BIOS: r12=0, 17606 steps, 197456 nominal cycles, one IRQ entry. |
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|---|---|---|
| crates | ||
| docs | ||
| tools | ||
| .envrc | ||
| .gitignore | ||
| AGENTS.md | ||
| Cargo.lock | ||
| Cargo.toml | ||
| CLAUDE.md | ||
| flake.lock | ||
| flake.nix | ||
| README.md | ||
gameboy-rust
Game Boy family emulation in Rust, written from scratch. The Game Boy Advance (GBA) is the first and currently only system.
This cannot run Pokémon Emerald or other commercial games yet. It is an emulator foundation: an ARM7TDMI interpreter, memory bus, timers, DMA, Mode 0–5 video, and an original BIOS replacement. The included demos run original ARM test programs through the emulated hardware. Raw ROM files can run in terminal sessions or a window with keyboard input. Audio and saves are not implemented.
Layout
| Crate | Purpose |
|---|---|
crates/gba-core |
Platform-independent GBA emulator. No external Rust dependencies. |
crates/gba-demos |
Original test programs that drive the core. |
crates/desktop |
Native window frontend on minifb. Builds the gameboy-rust executable. |
Quick start
macOS on Apple Silicon is the verified platform. Install Nix (with flakes) and direnv, then:
direnv allow .
direnv exec . cargo run --locked --release -- --tile-demo
direnv exec . cargo test --locked
Arrows scroll, Q rotates, W zooms, Z flips, X changes priority, Enter resets, and Escape exits.
Run direnv exec . cargo run --locked -- --help to list all modes.
For original ROM files, use --rom path/to/original.gba --window, or --steps 100000 instead of --window for terminal diagnostics.
See cartridge loading for limits and report meanings.
Use --test-suite suite.json for repeatable headless ROM assertions.
Documentation
| Document | Contents |
|---|---|
| docs/status.md | What works today, deliberate limits, and next steps |
| docs/demos.md | Every demo, its command, and its controls |
| docs/development.md | Nix, direnv, and macOS build notes |
| docs/testing.md | Validation commands and what the test suites cover |
| docs/rom-tests.md | Headless ROM suites, completion checks, assertions, and JSON reports |
| docs/public-arm-tests.md | Pinned public ARM test, preparation command, results, and limits |
| docs/public-thumb-tests.md | Pinned public Thumb test, result protocol, and compatibility baseline |
| docs/public-memory-tests.md | Pinned public memory test, results, and video-byte coverage limits |
| docs/public-bios-tests.md | Pinned BIOS read-protection result and firmware limits |
| docs/architecture.md | Crate boundaries and a file-by-file map |
| docs/hardware/cpu.md | ARM/Thumb execution rules, modes, exceptions, and timing |
| docs/hardware/cartridge.md | ROM loading, window/input controls, original ROM generator, and diagnostics |
| docs/hardware/bios.md | The original BIOS replacement and each supported service |
| docs/hardware/timers-irq.md | Timers, interrupt registers, HALT/STOP, and power control |
| docs/hardware/dma.md | DMA channels, triggers, and timing |
| docs/hardware/display-timing.md | Display clock, status, IRQs, and scanline capture |
| docs/hardware/video.md | Backgrounds, sprites, mosaic, windows, color effects, and input |
| docs/references.md | External hardware references and emulator sources consulted |
Coding agents should start with AGENTS.md.
Legal
All demo content and the BIOS replacement are original. No Nintendo code or assets are included. Only use game ROMs that you may lawfully use. Do not commit game ROMs, BIOS files, or game assets.