Move the emulator into crates/gba-core, the original demo programs into crates/gba-demos, and the minifb frontend into crates/desktop. The binary is now gameboy-rust. Imports change from gba_rust to gba_core/gba_demos; no behavior changes. gba-core has no dependencies. Its integration tests use gba-demos as a development dependency. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
47 lines
1.3 KiB
Rust
47 lines
1.3 KiB
Rust
use gba_core::{
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io::*,
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memory::{Memory, MemoryError, OAM_START as OAM, PALETTE_START as PAL, VRAM_START as VRAM},
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video::{rgb555_to_rgb888 as rgb, Framebuffer, HEIGHT, WIDTH},
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};
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#[path = "mosaic/backgrounds.rs"]
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mod backgrounds;
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#[path = "mosaic/demo.rs"]
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mod demo;
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#[path = "mosaic/objects.rs"]
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mod objects;
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fn memory() -> Memory {
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let mut m = Memory::new(vec![]).unwrap();
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for index in 0..128 {
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m.write16(OAM + index * 8, 0x200).unwrap();
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}
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for index in 0..256 {
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let color = (index & 31) | (((index >> 3) & 31) << 5) | (((index * 7) & 31) << 10);
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m.write16(PAL + index * 2, color as u16).unwrap();
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m.write16(PAL + 0x200 + index * 2, color as u16).unwrap();
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}
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m
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}
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fn render(m: &Memory) -> Framebuffer {
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let mut f = Framebuffer::default();
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m.render_frame(&mut f).unwrap();
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f
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}
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fn object(m: &mut Memory, index: u32, a: u16, b: u16, c: u16) {
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m.write16(OAM + index * 8, a).unwrap();
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m.write16(OAM + index * 8 + 2, b).unwrap();
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m.write16(OAM + index * 8 + 4, c).unwrap();
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}
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fn fill(m: &mut Memory, address: u32, bytes: u32, value: u16) {
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for offset in (0..bytes).step_by(2) {
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m.write16(address + offset, value).unwrap();
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}
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}
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fn at(frame: &Framebuffer, x: usize, y: usize) -> u32 {
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frame.pixels()[y * WIDTH + x]
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}
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