A core, DMA, rendering, window, or audio error returned before the save was written, so every completed in-game save since launch was lost. The window now writes changed bytes on that path too. The diagnostic stays the session error; a refused or failed write is reported as output. A failed state restore leaves save memory undefined and is never written. Terminal runs keep the strict rule. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01HhfHfHEuzv2AUTd6erW1gU |
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|---|---|---|
| .. | ||
| audio.md | ||
| bios.md | ||
| cartridge-gpio.md | ||
| cartridge.md | ||
| cpu.md | ||
| display-timing.md | ||
| dma.md | ||
| save-states.md | ||
| saves.md | ||
| serial.md | ||
| timers-irq.md | ||
| video.md | ||