Game Boy family emulation in Rust, written from scratch. GBA first.
  • Rust 97.7%
  • Python 2.3%
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0xrsydn 5984551784 feat(bios): decode run-length streams through ARM instructions
Add RLUnCompWram and RLUnCompVram with block bounds, word-independent buffering, and device-progress tests.
2026-10-05 12:58:39 +07:00
src feat(bios): decode run-length streams through ARM instructions 2026-10-05 12:58:39 +07:00
tests feat(bios): decode run-length streams through ARM instructions 2026-10-05 12:58:39 +07:00
.envrc chore(dev): bootstrap Rust and Nix environments for Darwin 2026-10-05 12:58:37 +07:00
.gitignore chore(dev): bootstrap Rust and Nix environments for Darwin 2026-10-05 12:58:37 +07:00
Cargo.lock chore(dev): bootstrap Rust and Nix environments for Darwin 2026-10-05 12:58:37 +07:00
Cargo.toml chore(dev): bootstrap Rust and Nix environments for Darwin 2026-10-05 12:58:37 +07:00
flake.lock chore(dev): bootstrap Rust and Nix environments for Darwin 2026-10-05 12:58:37 +07:00
flake.nix chore(dev): bootstrap Rust and Nix environments for Darwin 2026-10-05 12:58:37 +07:00