- Rust 97.7%
- Python 2.3%
Track a separate IWRAM latch with known lanes and transactional updates. Sequential Thumb prefetches and IWRAM byte/halfword/word reads and writes drive only addressed lanes. Other regions and host inspection do not replace the latch. Failed instructions discard staged changes. Keep cold, refill, discontinuous-entry, IRQ, and DMA-transition history conservative. Share Thumb refill classification with nominal timing, including PC writes to fallthrough. Successful DMA and accepted machine IRQs invalidate history; failed DMA preserves it. Document source evidence, bounded scope, and remaining hardware-validation limits. Add original lane, alignment, mirror/wrap, signed/unaligned-load, mode, block-transfer, rollback, isolation, control-flow, IRQ/DMA, and nominal-cost regressions. Darwin arm64 validation: 905 workspace tests and 836 core/demo tests per debug/release profile; 39 preparation tests; native ROM windows in both profiles; ten graphics/window smoke modes; fmt, clippy, and rustdoc. Public ARM, Thumb, memory, and BIOS reports remain identical to prior passing reports and between profiles. |
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|---|---|---|
| crates | ||
| docs | ||
| tools | ||
| .envrc | ||
| .gitignore | ||
| AGENTS.md | ||
| Cargo.lock | ||
| Cargo.toml | ||
| CLAUDE.md | ||
| flake.lock | ||
| flake.nix | ||
| README.md | ||
gameboy-rust
Game Boy family emulation in Rust, written from scratch. The Game Boy Advance (GBA) is the first and currently only system.
This cannot run Pokémon Emerald or other commercial games yet. It is an emulator foundation: an ARM7TDMI interpreter, memory bus, timers, DMA, Mode 0–5 video, and an original BIOS replacement. The included demos run original ARM test programs through the emulated hardware. Raw ROM files can run in terminal sessions or a window with keyboard input. Audio and saves are not implemented.
Layout
| Crate | Purpose |
|---|---|
crates/gba-core |
Platform-independent GBA emulator. No external Rust dependencies. |
crates/gba-demos |
Original test programs that drive the core. |
crates/desktop |
Native window frontend on minifb. Builds the gameboy-rust executable. |
Quick start
macOS on Apple Silicon is the verified platform. Install Nix (with flakes) and direnv, then:
direnv allow .
direnv exec . cargo run --locked --release -- --tile-demo
direnv exec . cargo test --locked
Arrows scroll, Q rotates, W zooms, Z flips, X changes priority, Enter resets, and Escape exits.
Run direnv exec . cargo run --locked -- --help to list all modes.
For original ROM files, use --rom path/to/original.gba --window, or --steps 100000 instead of --window for terminal diagnostics.
See cartridge loading for limits and report meanings.
Use --test-suite suite.json for repeatable headless ROM assertions.
Documentation
| Document | Contents |
|---|---|
| docs/status.md | What works today, deliberate limits, and next steps |
| docs/demos.md | Every demo, its command, and its controls |
| docs/development.md | Nix, direnv, and macOS build notes |
| docs/testing.md | Validation commands and what the test suites cover |
| docs/rom-tests.md | Headless ROM suites, completion checks, assertions, and JSON reports |
| docs/public-arm-tests.md | Pinned public ARM test, preparation command, results, and limits |
| docs/public-thumb-tests.md | Pinned public Thumb test, result protocol, and compatibility baseline |
| docs/public-memory-tests.md | Pinned public memory test, results, and video-byte coverage limits |
| docs/public-bios-tests.md | Pinned BIOS read-protection result and firmware limits |
| docs/architecture.md | Crate boundaries and a file-by-file map |
| docs/hardware/cpu.md | ARM/Thumb execution rules, modes, exceptions, and timing |
| docs/hardware/cartridge.md | ROM loading, window/input controls, original ROM generator, and diagnostics |
| docs/hardware/bios.md | The original BIOS replacement and each supported service |
| docs/hardware/timers-irq.md | Timers, interrupt registers, HALT/STOP, and power control |
| docs/hardware/dma.md | DMA channels, triggers, and timing |
| docs/hardware/display-timing.md | Display clock, status, IRQs, and scanline capture |
| docs/hardware/video.md | Backgrounds, sprites, mosaic, windows, color effects, and input |
| docs/references.md | External hardware references and emulator sources consulted |
Coding agents should start with AGENTS.md.
Legal
All demo content and the BIOS replacement are original. No Nintendo code or assets are included. Only use game ROMs that you may lawfully use. Do not commit game ROMs, BIOS files, or game assets.