Move the emulator into crates/gba-core, the original demo programs into crates/gba-demos, and the minifb frontend into crates/desktop. The binary is now gameboy-rust. Imports change from gba_rust to gba_core/gba_demos; no behavior changes. gba-core has no dependencies. Its integration tests use gba-demos as a development dependency. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
215 lines
7.7 KiB
Rust
215 lines
7.7 KiB
Rust
use super::*;
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fn scene(a: u16, b: u16) -> Memory {
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let mut m = memory();
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m.write16(DISPCNT, 0x1040).unwrap();
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object(&mut m, 0, a | 7, b | 5 | 0x4000, 0); // 16x16 at (5,7).
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for y in 0..16 {
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for x in (0..16).step_by(2) {
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let tile = y / 8 * 2 + x / 8;
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let address = VRAM + 0x10000 + tile * 64 + y % 8 * 8 + x % 8;
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let first = 1 + (x + y * 5) % 254;
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let second = 1 + (x + 1 + y * 5) % 254;
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m.write16(address, (first | second << 8) as u16).unwrap();
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}
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}
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m
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}
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#[test]
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fn regular_obj_uses_screen_grid_clamps_partial_first_blocks_and_preserves_flips() {
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for flips in [0, 0x1000, 0x2000, 0x3000] {
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let mut m = scene(0x2000, flips);
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let base = render(&m);
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m.write16(OAM, 0x3007).unwrap(); // 8bpp plus mosaic, y7.
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for width in 1..=16 {
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let height = 17 - width;
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m.write16(MOSAIC, (((height - 1) << 12) | ((width - 1) << 8)) as u16)
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.unwrap();
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let f = render(&m);
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for y in 0..32 {
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for x in 0..32 {
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let expected = if (5..21).contains(&x) && (7..23).contains(&y) {
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at(
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&base,
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(x / width * width).max(5),
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(y / height * height).max(7),
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)
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} else {
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0
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};
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assert_eq!(
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at(&f, x, y),
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expected,
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"flip={flips:x} size={width}x{height} at={x},{y}"
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);
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}
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}
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}
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}
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}
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#[test]
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fn affine_and_double_size_mosaic_repeat_transformed_samples() {
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for doubled in [false, true] {
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let mut m = scene(0x2100 | if doubled { 0x200 } else { 0 }, 0);
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let matrix: [i16; 4] = if doubled {
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[64, 32, -32, 64]
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} else {
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[128, 64, -64, 128]
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};
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for (i, value) in matrix.into_iter().enumerate() {
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m.write16(OAM + 6 + i as u32 * 8, value as u16).unwrap();
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}
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let base = render(&m);
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m.write16(OAM, 0x3107 | if doubled { 0x200 } else { 0 })
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.unwrap();
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m.write16(MOSAIC, 0x4500).unwrap(); // OBJ6x5; BG1x1.
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let f = render(&m);
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let size = if doubled { 32 } else { 16 };
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for y in 0..48 {
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for x in 0..48 {
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let expected = if (5..5 + size).contains(&x) && (7..7 + size).contains(&y) {
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at(&base, (x / 6 * 6).max(5), (y / 5 * 5).max(7))
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} else {
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0
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};
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assert_eq!(at(&f, x, y), expected, "double={doubled} at={x},{y}");
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}
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}
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}
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}
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#[test]
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fn obj_flag_and_high_byte_are_independent_and_vertical_sampling_wraps_at_screen_top() {
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let mut m = scene(0x2000, 0);
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let base = render(&m);
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m.write16(MOSAIC, 0xffff).unwrap();
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assert_eq!(render(&m).pixels(), base.pixels()); // Flag disabled.
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m.write16(OAM, 0x3007).unwrap();
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m.write8(MOSAIC + 1, 0).unwrap(); // BG15 bits do not affect OBJ.
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assert_eq!(render(&m).pixels(), base.pixels());
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object(&mut m, 0, 0x20fc, 0x41fc, 0); // 16x16, wraps from (-4,-4).
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let base = render(&m);
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m.write16(OAM, 0x30fc).unwrap();
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m.write16(MOSAIC, 0x3400).unwrap();
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let f = render(&m);
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for y in 0..12 {
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for x in 0..12 {
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assert_eq!(at(&f, x, y), at(&base, x / 5 * 5, y / 4 * 4));
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}
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}
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assert_eq!(at(&f, 12, 0), 0);
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assert_eq!(at(&f, 0, 12), 0);
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}
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#[test]
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fn transparent_samples_repeat_but_non_mosaic_samples_restart_the_latch() {
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let mut m = memory();
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m.write16(DISPCNT, 0x1040).unwrap();
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m.write16(MOSAIC, 0x0300).unwrap(); // OBJ4x1.
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m.write16(PAL + 0x202, 31).unwrap();
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fill(&mut m, VRAM + 0x10000, 32, 0x1010); // First sample transparent, second red.
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object(&mut m, 0, 0x1000, 0, 0);
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assert!(render(&m).pixels().iter().all(|&p| p == 0));
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m.write16(VRAM + 0x10000, 0x0101).unwrap();
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let f = render(&m);
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for x in 0..4 {
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assert_eq!(at(&f, x, 0), rgb(31));
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}
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// A lower-priority non-mosaic sprite fills transparent texels before mosaic.
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// Its non-mosaic metadata makes those pixels latch immediately.
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fill(&mut m, VRAM + 0x10020, 32, 0x2222);
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m.write16(PAL + 0x204, 0x3e0).unwrap();
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object(&mut m, 1, 0, 0, 0x401);
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let f = render(&m);
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assert_eq!(at(&f, 0, 0), rgb(31));
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assert_eq!(at(&f, 1, 0), rgb(0x3e0));
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}
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#[test]
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fn horizontal_latch_restarts_for_non_mosaic_and_higher_priority_pixels() {
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let mut m = memory();
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m.write16(DISPCNT, 0x1040).unwrap();
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m.write16(MOSAIC, 0x0f00).unwrap();
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for (tile, color) in [(0, 31), (1, 0x3e0), (2, 0x7c00)] {
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fill(
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&mut m,
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VRAM + 0x10000 + tile * 32,
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32,
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(tile as u16 + 1) * 0x1111,
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);
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m.write16(PAL + 0x202 + tile * 2, color).unwrap();
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}
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object(&mut m, 0, 0x1000, 1, 0x800);
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object(&mut m, 1, 0x1000, 3, 0x401);
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object(&mut m, 2, 0, 5, 2);
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let f = render(&m);
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assert_eq!(at(&f, 0, 0), 0);
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assert_eq!(at(&f, 1, 0), rgb(31));
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assert_eq!(at(&f, 3, 0), rgb(0x3e0));
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assert_eq!(at(&f, 5, 0), rgb(0x7c00));
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assert_eq!(at(&f, 13, 0), 0); // Leaving the canvas resets the latch.
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}
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#[test]
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fn transparent_higher_priority_obj_changes_metadata_without_replacing_color() {
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let mut m = memory();
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m.write16(DISPCNT, 0x1140).unwrap();
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m.write16(BG0CNT, 0x1001).unwrap(); // BG priority1.
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fill(&mut m, VRAM, 32, 0x3333);
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m.write16(PAL + 6, 0x7c00).unwrap();
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fill(&mut m, VRAM + 0x10000, 32, 0x1111);
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m.write16(PAL + 0x202, 31).unwrap();
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object(&mut m, 0, 0x400, 0, 0x800); // Semi-transparent red, priority2.
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object(&mut m, 1, 0x1000, 0, 0x401); // Transparent tile1, priority1, mosaic.
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fill(&mut m, VRAM + 0x10040, 32, 0x2222);
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object(&mut m, 2, 0, 0, 0x402); // Same priority as metadata; cannot replace red.
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m.write16(MOSAIC, 0x0300).unwrap();
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m.write16(BLDCNT, 0x100).unwrap();
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m.write16(BLDALPHA, 0x0808).unwrap();
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assert_eq!(at(&render(&m), 0, 0), rgb(0x3c0f)); // Alpha flag retained, priority now ties BG.
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}
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#[test]
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fn object_window_ignores_mosaic_and_window_edges_do_not_quantize() {
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let mut m = memory();
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m.write16(DISPCNT, 0x9100).unwrap();
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m.write16(BG0CNT, 0x1000).unwrap();
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fill(&mut m, VRAM, 32, 0x1111);
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m.write16(PAL + 2, 31).unwrap();
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fill(&mut m, VRAM + 0x10000, 32, 0x1010);
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object(&mut m, 0, 0x1800, 0, 0);
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m.write16(MOSAIC, 0xffff).unwrap();
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m.write16(WINOUT, 0x0100).unwrap();
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let f = render(&m);
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for x in 0..8 {
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assert_eq!(at(&f, x, 0), if x % 2 == 0 { 0 } else { rgb(31) });
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}
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m.write16(VRAM + 0x10004, 0x0101).unwrap(); // Next source row remains distinct.
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assert_eq!(at(&render(&m), 0, 1), rgb(31));
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}
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#[test]
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fn mosaic_latch_precedes_window_masking_and_semi_transparent_blending() {
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let mut m = memory();
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m.write16(DISPCNT, 0x3100).unwrap();
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m.write16(BG0CNT, 0x1000).unwrap();
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fill(&mut m, VRAM, 32, 0x2222);
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m.write16(PAL + 4, 0x7c00).unwrap();
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m.write16(PAL + 0x202, 31).unwrap();
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fill(&mut m, VRAM + 0x10000, 32, 0x0101);
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object(&mut m, 0, 0x1400, 0, 0);
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m.write16(MOSAIC, 0x0300).unwrap();
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m.write16(WIN0H, 0x0001).unwrap();
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m.write16(WIN0V, 0x0008).unwrap();
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m.write16(WININ, 1).unwrap(); // First pixel masks OBJ but must not reset its latch.
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m.write16(WINOUT, 0x31).unwrap();
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m.write16(BLDCNT, 0x100).unwrap();
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m.write16(BLDALPHA, 0x0808).unwrap();
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let f = render(&m);
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assert_eq!(at(&f, 0, 0), rgb(0x7c00));
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for x in 1..4 {
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assert_eq!(at(&f, x, 0), rgb(0x3c0f));
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}
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}
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