gameboy-rust/src
0xrsydn 1cba1510d0 feat(video): render regular and affine sprites
Add OAM sampling, affine canvases, tile mapping, priority metadata, OBJ windows, and mosaic composition.
2026-10-05 12:58:38 +07:00
..
cpu feat(cpu): implement ARM7TDMI ARM and Thumb execution 2026-10-05 12:58:38 +07:00
video feat(video): render regular and affine sprites 2026-10-05 12:58:38 +07:00
cpu.rs feat(cpu): implement ARM7TDMI ARM and Thumb execution 2026-10-05 12:58:38 +07:00
display.rs feat(machine): schedule display DMA IRQs and HALT 2026-10-05 12:58:38 +07:00
dma.rs feat(machine): schedule display DMA IRQs and HALT 2026-10-05 12:58:38 +07:00
input.rs feat(machine): schedule display DMA IRQs and HALT 2026-10-05 12:58:38 +07:00
io.rs feat(memory): map GBA memory and device registers 2026-10-05 12:58:38 +07:00
machine.rs feat(machine): schedule display DMA IRQs and HALT 2026-10-05 12:58:38 +07:00
memory.rs feat(memory): map GBA memory and device registers 2026-10-05 12:58:38 +07:00
timing.rs feat(machine): schedule display DMA IRQs and HALT 2026-10-05 12:58:38 +07:00
video.rs feat(video): render tiled affine and bitmap backgrounds 2026-10-05 12:58:38 +07:00