gameboy-rust/crates/gba-core/src/input.rs
0xrsydn 597b02881b feat(input): implement KEYCNT keypad interrupt control
Add a dependency-free keypad state machine in gba-core, map KEYCNT, latch IF bit 12, and wake HALT through the existing interrupt gates. Sample complete CPU/DMA control writes once so transient byte values cannot create false requests.

Document the mGBA-style polling policy and its unverified hardware retrigger limits. Cover every button-state/selection pair, register masks, repeated requests, byte/word writes, failed-store isolation, DMA priority, ARM/Thumb IRQ return, BIOS IntrWait, and retained BIOS reset state.

Follow the restructured workspace and modular documentation. Validated on Darwin arm64: workspace and core/demo tests pass in debug and release, with Clippy, rustdoc, ten native window smoke tests, and terminal demos passing.
2026-10-05 18:05:26 +07:00

45 lines
948 B
Rust

//! Platform-independent GBA button state. Bits are pressed-high here;
//! the KEYINPUT register exposes their active-low hardware representation.
mod keypad;
pub(crate) use keypad::Keypad;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[repr(u16)]
pub enum Button {
A = 1 << 0,
B = 1 << 1,
Select = 1 << 2,
Start = 1 << 3,
Right = 1 << 4,
Left = 1 << 5,
Up = 1 << 6,
Down = 1 << 7,
R = 1 << 8,
L = 1 << 9,
}
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq)]
pub struct Buttons(u16);
impl Buttons {
pub fn from_bits(bits: u16) -> Self {
Self(bits & 0x03ff)
}
pub fn bits(self) -> u16 {
self.0
}
pub fn with(self, button: Button, pressed: bool) -> Self {
Self(if pressed {
self.0 | button as u16
} else {
self.0 & !(button as u16)
})
}
pub(crate) fn keyinput(self) -> u16 {
!self.0 & 0x03ff
}
}