gameboy-rust/tools/fixtures/jev/scripted-gameplay.json

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{
"case_id": "original-scripted-gameplay",
"observations": [
"Original input and rendering assertions passed for menu selection, entering a match, moving a paddle, and stopping movement after button release. No sound, save, or full playthrough test ran."
],
"checks": [
{
"name": "gameplay-input",
"result": "pass",
"scope": "Only the named menu, match, movement, and release transitions."
}
],
"claim": "The named scripted gameplay and input checks passed."
}