# Local Emerald visible-progress probe ## Method A temporary host driver uses public core APIs (deleted after use; lives outside version control). It boots the local user-supplied ROM with `bios::boot`, selects `CartridgeHardware::Rtc` and `SaveDevice::Flash128`, fixes the RTC to `[24, 1, 1, 1, 12, 0, 0]` without advancing it, enables scanline rendering, and calls `Machine::run_until_vblank(400000)` once per frame. Input snapshots apply after each VBlank capture, before the next machine step. Frames dump as checksums plus a final PPM for visual reading. No ROM bytes, screenshots, or extracted code are committed. Three schedules were used: - No input (attract mode). - `advance`: periodic A/Start taps (A for 10 of every 120 frames, Start for 10 of every 120 frames offset by 60) to walk through title, menu, and dialogue. - `sweep`: deterministic rotation holding each button 20 frames in turn. ## Observed visible progress No-input attract mode renders the title screen, the Pokémon logo, the NEW GAME / OPTION menu, the Prof. Birch scene, and legible dialogue text (`Hi! Sorry to keep yo`, `Welcome to the world of POKéMON!`). Menu and dialogue text, the Birch sprite, and the spotlight composite correctly. The `advance` schedule reaches further: Birch dialogue, the `And are you?` gender prompt, and — at 12,000 frames — the in-game start menu (`BAG A SAVE OPTION EXIT`) over the overworld with the player sprite in a room. Frame checksums evolve continuously through the run; PC samples alternate between the `0x080008c6–0x080008cc` wait loop and game code (`0x082e6dcc`, `0x082e6dce`). The `sweep` schedule changes captured output per input (input-dependent execution) but its denser presses stall the intro on a blue field; raw button rotation is worse than sparse taps for menu progress. A 40,000-frame `advance` run completed with exit status zero: no diagnostic through frame 39,999, so the reported `INVALID_ARGUMENT_TRAP` at 37,101 captured frames did not reappear on this input path. Blind taps take a different menu path than manual play, so the identical starter-selection scene is not confirmed visited — this validates forward progress and no regression, not the exact user scenario. From about frame 9,000 onward the captures cycle among three checksums (`0x24bdf6c568`, `0x2503d09807`, `0x7983c73704`) with periodic black fade frames, consistent with Start taps toggling the overworld start menu; the scene past frame 12,000 was not visually confirmed. The final frame is black mid-fade (checksum zero). Execution is diagnostic-free through 40,000 tapped frames (about 3.9 billion machine steps). This establishes visible menus, sprite/dialogue composition, and input-driven progress — not correct gameplay, audio, or saving. ## Save-navigation attempt (negative result) A `save-run` schedule replayed the deterministic `advance` path to the 12,000-frame start-menu state, then pressed Down, Down, A (SAVE), A (YES), and A again with settling gaps, running to 13,200 frames with Flash image dumps at exit. The run completed without a diagnostic, but the dumped 131,072-byte image shows no save: bank 0 sectors 0–13 erased, bank 1 sectors 0–11 programmed with structured non-`0xff` data that does not match an Emerald save layout, and the final captured frame is the overworld with no save dialog. The pressed menu item was not SAVE (blind taps cannot aim), or the dialog timing missed. `save_modified` was not observed true. External-game save/restart/load therefore remains unverified and waits on manual play with `--save-file`, not on more blind schedules. ## Second-game data point A local FireRed ROM (16 MiB) faults during boot init, after about 1.19 million steps with `--rtc --save-type flash128`: ```text PC=0x081e37d2 CPSR=0x0000003f System/Thumb r0=0x09fe2ffe r1=0x00000020 read-only memory at 0x09fe2ffe ``` A dynamic trace shows boot code spilling `0x09fe20f8`, `0x04000204` (WAITCNT), and `0x09fe2ffe` to the stack, writing `0x1800` to WAITCNT, then `STRH r1,[r0]` of `0x20` to `0x09fe2ffe`. That address is ROM window `0x09` past the 16 MiB EOF; the bus reports `ReadOnly`. On hardware the `0x09` window mirrors `0x08` and ROM writes are ignored. The following instruction stream also loads halfwords from `0x09fe20f8`, so reads past EOF would fault next under the current policy. Without `--save-type` the same ROM faults earlier at `0x0e005555` (`unmapped memory`), i.e. it also expects Flash save hardware. Both failures are recorded, not fixed: mirror folding plus write-ignore semantics need independent hardware evidence and a deliberate policy decision against the explicit-error convention. See [the usability roadmap](../usability-roadmap.md) for sequencing. ## References - [GBATEK memory map](https://problemkaputt.de/gbatek-gba-memory-map.htm): three 32 MiB ROM windows at `0x08`/`0x0a`/`0x0c` with wait states 0–2. - [mGBA memory at c30aaa8f](https://github.com/mgba-emu/mgba/blob/c30aaa8f/src/gba/memory.c): out-of-bounds ROM loads log a game error and return `(address >> 1) & 0xFFFF`; ROM stores go through patch infrastructure. Precedent for non-fatal handling, not a hardware measurement. Not copied.