use super::*; #[test] fn static_capture_matches_snapshots_in_every_mode_with_objects_mosaic_windows_and_effects() { for mode in 0..=5 { let mut m = memory(); for i in 0..512 { m.write16(PAL + i * 2, (i as u16).wrapping_mul(0x421)) .unwrap(); } for i in 0..128 { m.write16(OAM + i * 8, 0x200).unwrap(); } for offset in (0..0x14000).step_by(2) { let value = if mode < 3 { if offset < 0x4000 { 0x1111 } else { 0 } } else { (offset as u16).wrapping_mul(17) }; m.write16(VRAM + offset, value).unwrap(); } m.write16(DISPCNT, 0x3440 | mode).unwrap(); m.write16(BG2CNT, 0x1041).unwrap(); m.write16(BG2PA, 181).unwrap(); m.write16(BG2PB, 91).unwrap(); m.write16(BG2PC, (-91i16) as u16).unwrap(); m.write16(BG2PD, 256).unwrap(); m.write32(BG2X, 513).unwrap(); m.write32(BG2Y, 7 * 256).unwrap(); m.write16(OAM, 0x1003).unwrap(); m.write16(OAM + 2, 5).unwrap(); m.write16(OAM + 4, if mode >= 3 { 512 } else { 0 }).unwrap(); let tiles = if mode >= 3 { 0x14000 } else { 0x10000 }; for offset in (0..32).step_by(2) { m.write16(VRAM + tiles + offset, 0x1111).unwrap(); } m.write16(MOSAIC, 0x3243).unwrap(); m.write16(WIN0H, 0x0a3c).unwrap(); m.write16(WIN0V, 0x0432).unwrap(); m.write16(WININ, 0x1f).unwrap(); m.write16(WINOUT, 0x3f).unwrap(); m.write16(BLDCNT, 0xbf).unwrap(); m.write16(BLDY, 5).unwrap(); m.write16(GREENSWAP, 1).unwrap(); let mut expected = Framebuffer::default(); m.render_frame(&mut expected).unwrap(); m.advance_cycles(VBLANK_START); assert_eq!(present(&m).pixels(), expected.pixels(), "mode={mode}"); } } #[test] fn page_palette_vram_and_oam_writes_only_change_rows_not_yet_captured() { let mut m = memory(); m.write16(DISPCNT, 0x404).unwrap(); m.write16(BG2PA, 256).unwrap(); m.write16(BG2PD, 256).unwrap(); for i in 0..128 { m.write16(OAM + i * 8, 0x200).unwrap(); } for offset in (0..38400).step_by(2) { m.write16(VRAM + offset, 0x0101).unwrap(); m.write16(VRAM + 0xa000 + offset, 0x0202).unwrap(); } for (index, color) in [(1, 31), (2, 0x3e0), (3, 0x7fff)] { m.write16(PAL + index * 2, color).unwrap(); } m.advance_cycles(HBLANK_START); // Row0 page0 red. m.write16(DISPCNT, 0x414).unwrap(); m.advance_cycles(CYCLES_PER_LINE); // Row1 page1 green. m.write16(PAL + 4, 0x7c00).unwrap(); m.advance_cycles(CYCLES_PER_LINE); // Row2 same index, now blue. m.write16(VRAM + 0xa000 + 3 * 240, 0x0303).unwrap(); m.advance_cycles(CYCLES_PER_LINE); // Row3 first two pixels now white. m.write16(DISPCNT, 0x1454).unwrap(); m.write16(OAM, 0).unwrap(); m.write16(OAM + 4, 512).unwrap(); for offset in (0..32).step_by(2) { m.write16(VRAM + 0x14000 + offset, 0x1111).unwrap(); } m.write16(PAL + 0x202, 0).unwrap(); // Opaque black OBJ. m.advance_cycles(VBLANK_START - (3 * CYCLES_PER_LINE + HBLANK_START)); let f = present(&m); // Row4's sprites were prepared before the row3 HBlank writes; row5 sees them. for (y, color) in [ (0, 31), (1, 0x3e0), (2, 0x7c00), (3, 0x7fff), (4, 0x7c00), (5, 0), ] { assert_eq!(at(&f, 0, y), rgb(color)); } assert_eq!(at(&f, 8, 4), rgb(0x7c00)); assert_eq!(at(&f, 0, 8), rgb(0x7c00)); } #[test] fn scroll_mosaic_window_effect_and_forced_blank_changes_apply_per_row() { let mut m = memory(); m.write16(DISPCNT, 0x100).unwrap(); m.write16(BG0CNT, 0x1000).unwrap(); m.write16(PAL, 0x4210).unwrap(); m.write16(PAL + 2, 31).unwrap(); m.write16(PAL + 4, 0x3e0).unwrap(); for offset in (0..32).step_by(2) { m.write16(VRAM + offset, 0x2121).unwrap(); } m.advance_cycles(HBLANK_START); m.write16(BG0HOFS, 1).unwrap(); m.advance_cycles(CYCLES_PER_LINE); m.write16(BG0CNT, 0x1040).unwrap(); m.write16(MOSAIC, 1).unwrap(); m.advance_cycles(CYCLES_PER_LINE); m.write16(DISPCNT, 0x2100).unwrap(); m.write16(WIN0H, 1).unwrap(); // Set the next row's top edge; a missed row-zero edge cannot open the window. m.write16(WIN0V, 0x03a0).unwrap(); m.write16(WININ, 0).unwrap(); m.write16(WINOUT, 0x21).unwrap(); m.write16(BLDCNT, 0xc1).unwrap(); m.write16(BLDY, 8).unwrap(); m.advance_cycles(CYCLES_PER_LINE); m.write16(DISPCNT, 0x80).unwrap(); m.advance_cycles(VBLANK_START - (3 * CYCLES_PER_LINE + HBLANK_START)); let f = present(&m); assert_eq!(&f.pixels()[..2], &[rgb(31), rgb(0x3e0)]); assert_eq!(&f.pixels()[WIDTH..WIDTH + 2], &[rgb(0x3e0), rgb(31)]); assert_eq!(&f.pixels()[2 * WIDTH..2 * WIDTH + 2], &[rgb(0x3e0); 2]); assert_eq!(at(&f, 0, 3), rgb(0x4210)); assert_eq!(at(&f, 1, 3), rgb(0x200)); assert!(f.pixels()[4 * WIDTH..].iter().all(|&p| p == 0xffffff)); } #[test] fn green_swap_setting_is_captured_per_row_after_color_composition() { let mut m = memory(); m.write16(DISPCNT, 0x403).unwrap(); m.write16(BG2PA, 256).unwrap(); m.write16(BG2PD, 256).unwrap(); for row in 0..2 { m.write32(VRAM + row * 480, 0x03e0_001f).unwrap(); } m.advance_cycles(HBLANK_START); m.write16(GREENSWAP, 1).unwrap(); m.advance_cycles(VBLANK_START - HBLANK_START); let f = present(&m); assert_eq!(&f.pixels()[..2], &[0xff0000, 0xff00]); assert_eq!(&f.pixels()[WIDTH..WIDTH + 2], &[0xffff00, 0]); }