# AGENTS.md Orientation for coding agents. This is a map, not a rulebook: use your judgment, and read the linked doc for the area you are touching rather than everything. ## What this is `gameboy-rust` is a from-scratch Game Boy family emulator in Rust. The Game Boy Advance comes first; other systems (GB, GBC) may follow as separate cores. It cannot run commercial games yet. See [docs/status.md](docs/status.md) for what works, what is deliberately missing, and what is next. ## Crates - `crates/gba-core`: the emulator (CPU, memory bus, I/O, timers, DMA, video, BIOS replacement). Keep it free of external dependencies and of window, audio, clock, and file-system code, so it stays portable to WebAssembly. - `crates/gba-demos`: original ARM test programs and frame runners that drive the core. - `crates/desktop`: minifb frontend and the `gameboy-rust` binary. Host-specific code belongs here. [docs/architecture.md](docs/architecture.md) has a file-by-file map. ## Commands Run through direnv so the Nix toolchain and macOS build flags apply: ```sh direnv exec . cargo test --locked # everything direnv exec . cargo test --locked -p gba-core -p gba-demos # skip the window dependency direnv exec . cargo clippy --locked --all-targets -- -D warnings direnv exec . cargo fmt --all direnv exec . cargo run --locked --release -- --tile-demo # --help lists all modes ``` Window smoke tests (`--*-smoke-test`) need a logged-in desktop session. Details are in [docs/testing.md](docs/testing.md). ## Where to read | Working on | Read | | --- | --- | | ARM/Thumb instructions, modes, exceptions, timing | [docs/hardware/cpu.md](docs/hardware/cpu.md) | | BIOS services (SWI) | [docs/hardware/bios.md](docs/hardware/bios.md) | | Timers, IE/IF/IME, HALT/STOP | [docs/hardware/timers-irq.md](docs/hardware/timers-irq.md) | | DMA | [docs/hardware/dma.md](docs/hardware/dma.md) | | VCOUNT/DISPSTAT, HBlank/VBlank, row capture | [docs/hardware/display-timing.md](docs/hardware/display-timing.md) | | Backgrounds, sprites, mosaic, windows, blending, input | [docs/hardware/video.md](docs/hardware/video.md) | | Demos and key mapping | [docs/demos.md](docs/demos.md) | | Build environment, minifb workarounds | [docs/development.md](docs/development.md) | ## Where to write - Behavior notes for a subsystem go in its `docs/hardware/*.md` file. Add a new file there when a new subsystem arrives (audio, cartridge, saves). - Sources you consulted, including web searches, go in [docs/references.md](docs/references.md), or in a "References" section of the subsystem doc when the link explains one specific behavior. - Update [docs/status.md](docs/status.md) when a feature lands or a limit goes away. - Keep `README.md` short: overview, quick start, and the docs index. - Avoid hard-coded test counts in prose; they go stale with every change. ## Conventions - Version control is jj (colocated with git). History is a linear stack with one bookmark per change, named `feature/` or `refactor/`. - Commit messages follow Conventional Commits, for example `feat(bios): implement SoftReset restart service`. - New behavior comes with tests. Core integration tests live in `crates/gba-core/tests/`. - The core currently reports unsupported hardware behavior as explicit errors rather than guessing. Prefer that to silent approximations, and note the gap in the docs. - Everything in the repo is original. Do not add Nintendo BIOS code, game ROMs, or game assets.