//! Original ARM raster program. Repeated HBlank DMA changes the palette backdrop //! after each captured row. A whole-frame snapshot cannot reproduce these bands. use crate::{ graphics_demo::{GraphicsDemo, GraphicsError}, input::Buttons, machine::Machine, memory::{MemoryError, ROM_START}, video::Framebuffer, }; /// Completed updates and five-bit band phase, stored as two debug words. pub const RASTER_STATE: u32 = 0x0200_0000; pub const RASTER_TABLE: u32 = 0x0200_1000; pub struct RasterDemo { runner: GraphicsDemo, } impl RasterDemo { pub fn new() -> Result { Ok(Self { runner: GraphicsDemo::with_program(program())?, }) } pub fn machine(&self) -> &Machine { self.runner.machine() } /// Left/right move the color bands. Enter resets their phase. pub fn frame( &mut self, buttons: Buttons, output: &mut Framebuffer, ) -> Result { self.runner.frame_with_control(buttons, output, 0x400) } } fn literal(code: &mut Vec, pool: &mut Vec<(usize, u32, u32)>, register: u32, value: u32) { pool.push((code.len(), register, value)); code.push(0); } fn program() -> Vec { let mut code = vec![ 0xe3a0_9301, // MOV r9,#0x04000000 0xe3a0_0080, // MOV r0,#128 (forced blank) 0xe1c9_00b0, // STRH r0,[r9] ]; let mut pool = Vec::new(); let table_load = code.len(); literal(&mut code, &mut pool, 0, 0); code.extend([ 0xe3a0_1402, // MOV r1,#0x02000000 0xe281_1a01, // ADD r1,r1,#0x1000 0xe3a0_2c01, // MOV r2,#256 halfwords 0xef0b_0000, // CpuSet: copy original color table to EWRAM ]); let irq_load = code.len(); literal(&mut code, &mut pool, 0, 0); code.extend([ 0xe3a0_1403, // MOV r1,#0x03000000 0xe281_1c7f, // ADD r1,r1,#0x7f00 0xe581_00fc, // STR r0,[r1,#0xfc] (IRQ callback) 0xe3a0_0008, // MOV r0,#8 0xe1c9_00b4, // STRH r0,[r9,#4] (VBlank IRQ) 0xe289_1c02, // ADD r1,r9,#0x200 0xe3a0_0001, // MOV r0,#1 0xe1c1_00b0, // STRH r0,[r1] (IE) 0xe3a0_8402, // MOV r8,#0x02000000 0xe288_8a01, // ADD r8,r8,#0x1000 (table base) 0xe3a0_6405, // MOV r6,#0x05000000 (backdrop palette) 0xe289_50b0, // ADD r5,r9,#0xb0 (DMA0 registers) 0xe289_ac01, // ADD r10,r9,#0x100 0xe28a_a030, // ADD r10,r10,#0x30 (KEYINPUT) 0xe3a0_b402, // MOV r11,#0x02000000 (debug state) 0xe3a0_4000, // MOV r4,#0 (phase) 0xe3a0_7000, // MOV r7,#0 (updates) 0xe3a0_0b01, // MOV r0,#0x400 (Mode0, transparent BG2) 0xe1c9_00b0, // STRH r0,[r9] (startup complete) ]); let frame = code.len(); code.extend([ 0xef05_0000, // VBlankIntrWait 0xe1da_30b0, // LDRH r3,[r10] 0xe313_0010, // TST r3,#Right 0x0284_4001, // ADDEQ r4,r4,#1 0xe313_0020, // TST r3,#Left 0x0244_4001, // SUBEQ r4,r4,#1 0xe204_401f, // AND r4,r4,#31 0xe313_0008, // TST r3,#Start 0x03a0_4000, // MOVEQ r4,#0 0xe3a0_0000, // MOV r0,#0 0xe1c5_00ba, // STRH r0,[r5,#10] (disable before rearming DMA) 0xe088_0084, // ADD r0,r8,r4,LSL #1 0xe1d0_10b0, // LDRH r1,[r0] (color for row0) 0xe1c6_10b0, // STRH r1,[r6] 0xe280_0002, // ADD r0,r0,#2 (row1 color starts HBlank stream) 0xe585_0000, // STR r0,[r5] (source) 0xe585_6004, // STR r6,[r5,#4] (fixed destination) ]); literal(&mut code, &mut pool, 0, 0xa240_0001); // HBlank, repeat, fixed destination, one halfword. code.extend([ 0xe585_0008, // STR r0,[r5,#8] (arm DMA0) 0xe287_7001, // ADD r7,r7,#1 0xe58b_7000, // STR r7,[r11] 0xe58b_4004, // STR r4,[r11,#4] ]); let displacement = frame as i32 - code.len() as i32 - 2; code.push(0xea00_0000 | (displacement as u32 & 0x00ff_ffff)); let irq = ROM_START + code.len() as u32 * 4; code.extend([ 0xe280_0c02, // ADD r0,r0,#0x200 (BIOS supplies I/O base) 0xe1d0_10b2, // LDRH r1,[r0,#2] 0xe1c0_10b2, // STRH r1,[r0,#2] (ack IF) 0xe3a0_0403, // MOV r0,#0x03000000 0xe280_0c7f, // ADD r0,r0,#0x7f00 0xe1d0_2fb8, // LDRH r2,[r0,#0xf8] 0xe182_2001, // ORR r2,r2,r1 0xe1c0_2fb8, // STRH r2,[r0,#0xf8] (BIOS flags) 0xe12f_ff1e, // BX lr ]); let table = ROM_START + (code.len() + pool.len()) as u32 * 4; for (index, register, value) in pool { let value = if index == table_load { table } else if index == irq_load { irq } else { value }; let offset = (code.len() - index - 2) * 4; assert!(offset < 4096); code[index] = 0xe59f_0000 | register << 12 | offset as u32; code.push(value); } let mut rom: Vec = code.into_iter().flat_map(u32::to_le_bytes).collect(); for i in 0..256u16 { let n = i & 31; let color = n | ((31 - n) << 5) | ((n / 2) << 10); rom.extend(color.to_le_bytes()); } rom }