Commit graph

5 commits

Author SHA1 Message Date
0xrsydn
4e4dde742d fix(memory): return the Game Pak address pattern beyond the ROM chip
CPU and DMA reads past the supplied image returned Unmapped and stopped the
machine; a second game's boot code reads 0x09fe20f8 past a 16 MiB image. The
Game Pak shares data lines with the low address lines, so where no chip drives
the bus a read returns the halfword address, (A >> 1) & 0xffff, per lane
(GBATEK; mGBA uses the same pattern).

The chip is the image size rounded up to a power of two. Bytes between a
trimmed image's end and that boundary are unknown and stay diagnostic, as do
host reads and instruction fetches. Two truncation fixtures move into that gap.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HhfHfHEuzv2AUTd6erW1gU
2026-10-14 14:28:41 +07:00
0xrsydn
258fbff2fa fix(memory): ignore CPU and DMA writes to the Game Pak ROM windows
Stores to 0x08-0x0c returned ReadOnly and stopped the machine. Hardware ignores
them, and a second game's boot code stores to a ROM mirror. Emulated writes now
pay their bus cost and change nothing. The 0x0d window stays a diagnostic until
EEPROM is modeled there, and host writes stay strict.

Tests that used a ROM store as their failing write now cross an ignored ROM
word into the 0x0d window.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HhfHfHEuzv2AUTd6erW1gU
2026-10-14 14:28:41 +07:00
0xrsydn
be9c676476 docs(compat): record blind save-navigation negative result 2026-10-07 10:12:35 +07:00
0xrsydn
8a69e837cf docs(compat): record 40k-frame trap-point validation result 2026-10-07 09:45:42 +07:00
0xrsydn
174196cdf7 docs(compat): record Emerald visible menus and second-game failure 2026-10-07 09:37:28 +07:00