Machine::save_state and load_state encode the CPU, every RAM, and every device
through Snapshot impls into a versioned, checksummed format. Rejected loads leave
the machine unchanged. The ROM window saves to and loads from one state file
with F5 and F9.
Add --rom PATH --window with optional bounded --frames execution. Capture from BIOS boot, pump native events between bounded machine slices, retain frames during STOP, and sample keypad input for wake-up. Share final machine reports with terminal mode.
Add an original file-exportable input ROM, controller and CLI regressions, and opt-in native window tests. Document controls, frame limits, STOP behavior, and compatibility limits. Verified on Darwin arm64: debug/release workspace and core tests, Clippy, rustdoc, native ROM diagnostics, all ten demo smoke tests, and a 60-frame release ROM run.
Separate Running, Halt, and Stop states. Complete the entering instruction before freezing CPU, DMA, timers, display, and externally supplied clock advances. Wake STOP through the live enabled keypad condition without creating a clock-off IF request.
Implement original ARM SWI 0x03, preserve caller state, and expose zero-cycle StopIdle plus stopped frame-runner results. Retain DMA state, timer phase, and captured frames across sleep. Document keypad-only wake and unverified oscillator/edge timing.
Add core, BIOS, and demo regression tests; preserve BIOS-only access and failed-store isolation. Validated on Darwin arm64 with debug/release workspace and core/demo suites, Clippy, rustdoc, ten native window smoke tests, and terminal demos.
Move the emulator into crates/gba-core, the original demo programs into
crates/gba-demos, and the minifb frontend into crates/desktop. The binary
is now gameboy-rust. Imports change from gba_rust to gba_core/gba_demos;
no behavior changes.
gba-core has no dependencies. Its integration tests use gba-demos as a
development dependency.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>