Commit graph

4 commits

Author SHA1 Message Date
0xrsydn
66817c919d fix(desktop): persist the save when a ROM window ends on a diagnostic
A core, DMA, rendering, window, or audio error returned before the save was
written, so every completed in-game save since launch was lost. The window now
writes changed bytes on that path too. The diagnostic stays the session error;
a refused or failed write is reported as output. A failed state restore leaves
save memory undefined and is never written. Terminal runs keep the strict rule.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HhfHfHEuzv2AUTd6erW1gU
2026-10-14 14:28:41 +07:00
0xrsydn
fd73788735 feat(core): add whole-machine save states with F5/F9 window slots
Machine::save_state and load_state encode the CPU, every RAM, and every device
through Snapshot impls into a versioned, checksummed format. Rejected loads leave
the machine unchanged. The ROM window saves to and loads from one state file
with F5 and F9.
2026-10-14 14:28:41 +07:00
0xrsydn
86f29018fd feat(desktop): add safe explicit Flash save-file persistence 2026-10-07 08:36:12 +07:00
0xrsydn
8b3b7ae62d feat(cartridge): add explicit Flash identification and banked reads 2026-10-07 06:25:43 +07:00