feat(core): add whole-machine save states with F5/F9 window slots
Machine::save_state and load_state encode the CPU, every RAM, and every device through Snapshot impls into a versioned, checksummed format. Rejected loads leave the machine unchanged. The ROM window saves to and loads from one state file with F5 and F9.
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@ -130,7 +130,7 @@ The frontend persists changed bytes only on a clean exit:
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An incomplete Flash command/operation refuses persistence and returns an error, even if no bytes changed yet.
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CPU, DMA, rendering, window, or reported audio errors do not persist the session image.
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There is no autosave, crash recovery, save-state support, or RTC persistence.
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There is no autosave, crash recovery, or RTC persistence. [Save states](save-states.md) are a separate, whole-machine feature and do not replace the game's own save.
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The emulator cannot detect a game's multi-command save transaction. Exiting between completed commands can still save incomplete game data.
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A crash or forced termination loses changes since startup and can leave a stale lock.
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