feat(audio): add single-bank wave channel playback
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20 changed files with 860 additions and 44 deletions
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@ -114,9 +114,9 @@ Workspace debug/release tests, strict Clippy, public ARM/Thumb/memory/BIOS check
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Native ROM-window tests and graphics smoke modes pass on Darwin arm64.
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The pinned Pong debug/release reports match.
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Next, inspect visible startup/menu progress and exercise button presses and releases in a bounded run.
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Identify any waiting loop or new diagnostic before selecting another compatibility correction.
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Do not treat frame-limit success as a title-screen or gameplay pass.
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A subsequent [scheduled-input probe](emerald-wave.md) exposed a wave-channel trigger with its gate disabled.
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The general single-bank wave model now passes that point and completes an extended Start/A input schedule.
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Visible menu semantics and gameplay still require verification; frame-limit success alone cannot establish either.
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Flash programming, erase, busy behavior, and safe persistence remain required before claiming save compatibility.
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RTC persistence and cartridge IRQ behavior remain separate missing features.
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Ordinary ROM writes remain read-only. Without `--rtc`, the earlier GPIO diagnostic is still expected.
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@ -125,7 +125,7 @@ This result does not establish gameplay, linked transfers, or cartridge/serial G
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Noise now has deterministic counter clocks and shares tested length/envelope logic with the independent pulse channels.
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Sweep applies only to channel 1. Direct Sound has FIFO clocks and nominal DMA requests.
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All supported channels use the instantaneous digital-level inspection interface.
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Wave channel 3, a continuous sample stream, and desktop output are still missing.
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Wave channel 3 now supports single-bank playback. Two-bank playback, a continuous sample stream, and desktop output are still missing.
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Do not treat digital-level tests as audible-game validation or suppress remaining diagnostics without implementing their behavior.
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Cartridge saves remain a separate required feature. SRAM alone will not support Emerald's Flash save protocol.
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