feat(serial): model disconnected multiplayer configuration
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14 changed files with 500 additions and 44 deletions
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@ -40,9 +40,10 @@ The native Darwin window also starts and presents frames without a diagnostic.
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This exposed and corrected missing firmware affine-scale initialization, without a game-specific patch.
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Frame-based scenarios and the preparation adapter now make the result repeatable.
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A local Emerald run now passes its initial all-device reset, master sound enable, and pulse/noise triggers.
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It stops at GPIO serial interrupt control. The core has tested Direct Sound, both pulse channels, and noise channel 4.
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It also passes normal serial transfers and idle multiplayer configuration, then stops at Game Pak GPIO control.
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The core has tested Direct Sound, both pulse channels, and noise channel 4.
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Wave channel 3, a continuous sample stream, and desktop audio output remain missing.
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See [the runtime result](research/emerald-reset.md). Serial control-register semantics are the next demonstrated startup requirement.
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See [the runtime result](research/emerald-reset.md). Cartridge GPIO and its real-time clock protocol are the next demonstrated startup investigation.
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The separate save requirement remains cartridge SRAM, followed by safe host save persistence.
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SRAM is byte-addressable battery-backed save memory. Flash and EEPROM remain separate protocols.
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