feat(serial): model disconnected multiplayer configuration
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14 changed files with 500 additions and 44 deletions
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@ -211,7 +211,7 @@ They check errors for unsupported features and out-of-range fetches without chan
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The CPU tile demo test verifies asset copies, every pixel, wrapping, opposite directions, reset, and VBlank synchronization.
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RegisterRamReset tests check full memory regions and all memory-flag combinations from ARM and Thumb.
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They verify forced blank, reserved flag bits, caller preservation, protected BIOS RAM, and selective serial/sound initialization.
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All-device reset returns from ARM and Thumb; active sound and serial operations remain separately tested diagnostics.
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All-device reset returns from ARM and Thumb; supported sound/serial activity and remaining diagnostics have separate regressions.
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Rendering tests check write-only display state, both identity matrices, and the effect of zeroed sprite attributes.
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Device tests check DMA address/count latches, stopped timer counters, cleared reloads, and IRQ acknowledgement.
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Other checks cover partial clears, preserved input/device state, and callers whose own RAM code is erased.
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@ -295,7 +295,10 @@ Timed and untimed execution are compared across all 65,536 Thumb encodings with
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Normal serial tests cover both widths and internal rates, every bit edge, disconnected high input, batching, and completion IRQs.
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They check external-clock handoff, cancellation, phase retention, HALT bounds, STOP freeze/wake, and explicit live-write limits.
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Bus-phase tests cover start/load timing, IF acknowledgement order, CPU/DMA rollback, block preflight, and capture independence.
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These tests validate the documented nominal serial model, not physical link-pin timing or multiplayer compatibility.
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Disconnected multiplayer tests cover every control value in that format, all baud settings, send/receive lanes, and normal-mode aliases.
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They verify idle child status, ignored start, no completion IRQ or HALT wake, GPIO sampling, and ARM/Thumb/DMA stores.
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Staged tests check mode changes at normal completion, block loads/stores, rollback, and reads after leaving multiplayer format.
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These tests validate the documented bounded serial model, not physical pin timing, receive-write behavior, or linked-game compatibility.
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Timer/IRQ tests verify that changing WAITCNT changes when an interrupt is sampled.
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Timer tests cover all prescalers, reload changes, start/stop behavior, byte writes, large clock advances, and cascades.
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Ordered timer tests cover ARM/Thumb sampling, coherent byte lanes, block-transfer phases, reload/control ordering, and prescaler retention.
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