feat(serial): model disconnected multiplayer configuration
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14 changed files with 500 additions and 44 deletions
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@ -65,11 +65,13 @@ The repository is a Cargo workspace with three crates:
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| `crates/gba-core/tests/pulse_sound/channel2.rs` | Channel 2 mapping, register gaps, independent state, shared clocks, and sum-before-rounding mixing |
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| `crates/gba-core/tests/direct_sound.rs` | FIFO lanes/reset, signed mixing, timer selection, DMA refill, and HALT/STOP |
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| `crates/gba-core/src/memory/audio_step_tests.rs` | Audio access phases, shadow validation, and CPU/DMA failure rollback |
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| `crates/gba-core/src/io/serial.rs` | Disconnected normal serial shifter, internal clocks, external waiting, GPIO latches, and live-write validation |
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| `crates/gba-core/src/io/serial.rs` | Disconnected normal serial shifter, internal clocks, external waiting, idle multiplayer registers, GPIO latches, and live-write validation |
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| `crates/gba-core/tests/inactive_devices.rs` | Device masks, wave RAM, GPIO pull-ups, serial data, and failed CPU/DMA write isolation |
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| `crates/gba-core/tests/serial_control.rs` | RCNT mode gating, inactive bits, byte/halfword lanes, CPU/DMA diagnostics, and interrupt isolation |
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| `crates/gba-core/tests/serial_external.rs` | External-clock waiting, cancellation, HALT/STOP, ARM/Thumb/DMA starts, and atomic diagnostics |
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| `crates/gba-core/tests/serial_internal.rs` | Nominal bit edges, widths/rates, cancellation, completion IRQs, HALT/STOP, and live-write limits |
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| `crates/gba-core/tests/serial_multiplayer.rs` | Disconnected child status, receive/send lanes, mode aliases, ignored child start, HALT/STOP, and ARM/Thumb/DMA access |
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| `crates/gba-core/src/memory/multiplayer_step_tests.rs` | Multiplayer mode changes at normal completion, block-transfer preflight, staged reads, and atomic diagnostics |
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| `crates/gba-core/src/memory/serial_step_tests.rs` | Serial bus-phase observations, preflight validation, DMA, IF ordering, capture isolation, and rollback |
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| `crates/gba-core/src/io/timer_step.rs` | Staged timer/audio/serial state, divider phase, timer/serial IF bits, and sound refill requests at ordered CPU/DMA bus phases |
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| `crates/gba-core/src/memory/timer_step_tests.rs` | Timer access phases, coherent lanes, cascades, IF ordering, rollback, DMA, idle, and clock ownership |
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@ -39,7 +39,8 @@ Both modes call `bios::boot` with the loaded bytes.
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The [original BIOS replacement](bios.md) executes its minimal boot before entering `0x08000000` in ARM System mode.
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There is no command-line option for external BIOS files.
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Unsupported services remain diagnostics. RegisterRamReset now accepts sound/serial reset flags, including `r0=0xff`, within the initialization subset.
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Active sound and serial transfers still fail with device-specific diagnostics; accepting reset does not establish game compatibility.
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Supported [sound](audio.md) and [serial](serial.md) behavior extends beyond reset, but remaining unsupported operations still produce diagnostics.
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Accepting reset does not establish game compatibility.
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## Terminal execution limits and results
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@ -1,8 +1,8 @@
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# Disconnected serial subset
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The core supports disconnected normal-mode transfers, external-clock waiting, and general-purpose pins.
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The core supports disconnected normal-mode transfers, external-clock waiting, idle multiplayer configuration, and general-purpose pins.
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Internal clocks shift pulled-high input at nominal GBA rates. No link partner is emulated.
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External clock edges, multiplayer, UART, Joybus communication, and GPIO interrupts remain unsupported.
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External clock edges, connected multiplayer transfers, UART, Joybus communication, and GPIO interrupts remain unsupported.
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Unsupported activity remains diagnostic rather than reporting a fabricated completion.
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## Registers
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@ -13,13 +13,13 @@ Unsupported activity remains diagnostic rather than reporting a fabricated compl
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- `SIOCNT` at `0x04000128` retains normal 8/32-bit mode, IRQ configuration, clock selection, and the output-data bit.
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The retained mask is `0x508b`. The disconnected serial input is high, except when a general-purpose output drives it low.
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Start bit 7 requests a transfer. Bit 0 selects external or internal clock; bit 1 selects the internal rate.
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Completion or software cancellation clears start. Multiplayer/UART mode bit 13 remains unsupported.
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Completion or software cancellation clears start. Multiplayer uses the separate format described below; UART remains diagnostic.
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- `RCNT` at `0x04000134` retains mode bits, interrupt configuration, output latches, and pin directions with mask `0xc1ff`.
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With bit 15 clear, bits 8 and 14 are writable latches without GPIO interrupt or Joybus effects.
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With bit 15 set, bit 14 selects Joybus; otherwise bit 8 enables GPIO interrupts. Both active configurations remain diagnostic.
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In general-purpose mode, each input reads high through its pull-up. Each output reads its output latch.
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`RCNT=0x8000` therefore reads back as `0x800f`, not `0x8000`.
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Normal-mode low-byte pin readback remains unmapped rather than guessed.
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Normal and multiplayer low-byte pin readback remains unmapped rather than guessed.
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- `JOYCNT` permits clearing already-empty status flags. Joybus interrupt enable is unsupported.
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- `JOY_RECV` and `JOY_TRANS` permit only zero writes and zero readback for reset initialization.
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Nonzero writes return an explicit error. Joybus status and data-transfer side effects are not implemented.
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@ -95,6 +95,52 @@ The period arithmetic follows documented GBA rates. Activation phase, mid-transf
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No external pin waveform, cable, connected partner, or serial-device protocol is implemented.
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Original tests cover individual shifts, batching, cancellation, IRQ gating, HALT/STOP, bus phases, DMA, capture independence, and rollback.
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## Disconnected multiplayer configuration
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With RCNT bit 15 clear, SIOCNT mode bits 12–13 equal to `2` select multiplayer format.
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The retained control mask is `0x6f03`: baud selection, unused writable bits 8–11, mode, and IRQ enable.
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This subset models an idle unit without a cable, not a parent with missing players.
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- SI reads high in status bit 2, identifying a child rather than a parent.
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- SD reads high in bit 3 because the local idle output is high. This does not establish connected peers.
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- ID bits 4–5 read a deterministic zero placeholder. Hardware does not define the ID before a completed transfer.
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Zero must not be interpreted as an assigned parent role; SI determines that role.
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- Error bit 6 and busy bit 7 remain clear. No parent supplies the clock that starts a child transfer.
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- Start is read-only for a child. Writing it cannot start a transfer, reset receive data, or request an IRQ.
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All baud settings retain this idle behavior. Elapsed cycles, DMA, and repeated start writes cannot create a linked transfer.
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No multiplayer event can wake HALT. STOP retains the configuration without advancing clocks.
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When GPIO is selected, SI/SD status follows the existing GPIO pin model; multiplayer transfers still cannot run.
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RCNT low-byte samples remain unmapped outside GPIO mode. Floating clock-pin timing is not guessed.
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### Multiplayer data registers
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`SIOMLT_SEND` at `0x0400012a` is a 16-bit latch in multiplayer format.
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It shares its low byte with normal-mode SIODATA8. Normal upper-byte reads return zero and writes are ignored.
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Normal 8-bit shifts change only the low byte. The hidden upper byte survives mode changes in this bounded model.
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A word write to SIOCNT selects the final format before applying both SEND lanes.
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`SIOMULTI0` through `SIOMULTI3` occupy halfwords at `0x04000120`, `0x04000122`, `0x04000124`, and `0x04000126`.
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The first two alias SIODATA32. The last two are accessible only with multiplayer format selected, including under GPIO.
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Byte, halfword, and word accesses preserve independent lanes.
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Receive latches start at zero under the synthetic reset policy and retain data across mode changes.
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Selecting multiplayer or writing child start does not replace them with `0xffff`, local SEND data, or invented peer data.
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Receive writes follow GBATEK's R/W register description. The pinned mGBA implementation instead leaves these writes unhandled.
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Physical receive-write behavior, reset values, and hidden upper-byte retention have not been independently measured.
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These are bounded register-model choices, not evidence of successful reception or full firmware-reset accuracy.
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### Validation and limits
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Mode changes use staged serial state at the bus-completion phase.
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A high-byte mode write cannot silently cancel a busy normal transfer through multiplayer's read-only start mask.
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Clear start explicitly, or wait for normal completion. A completion IRQ already requested remains pending after mode selection.
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Block-store preflight observes earlier mode writes and rejects later invalid accesses without committing preceding writes.
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Original tests cover control masks, all baud selections, register lanes, aliases, GPIO, HALT/STOP, and ARM/Thumb/DMA stores.
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Bus-phase tests cover normal completion, retryable diagnostics, block loads/stores, and mode-dependent staged reads.
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There is no parent, cable topology, external clock input, multiplayer timeout, or linked-game compatibility claim.
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## BIOS reset
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RegisterRamReset always clears the low halfword of SIODATA32, even without bit 5.
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@ -102,6 +148,8 @@ The upper halfword remains unchanged in this functional subset.
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With bit 5 selected, the firmware clears SIOCNT and SIODATA8, selects general-purpose inputs, and clears the supported Joybus reset registers.
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It uses ordinary ARM bus stores, not a host-side reset bypass.
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Clearing SIOCNT cancels a pending external-clock request. Unselected serial reset leaves that request pending.
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The firmware writes SIODATA8 after selecting normal format. This does not clear the retained upper multiplayer SEND byte.
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Full multiplayer reset side effects remain unverified; this increment does not extend the firmware reset sequence.
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Original tests cover independent byte lanes, input pull-ups, output directions, reset flag selection, and explicit unsupported operations.
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Whole-access and block-store validation prevent a rejected control value from committing preceding bytes or registers.
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@ -113,8 +161,10 @@ Inactive configuration bits do not wake HALT. RCNT word accesses still reject th
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- [GBATEK reset functions](https://problemkaputt.de/gbatek-bios-reset-functions.htm): reset flags, general-purpose selection, and the unconditional SIODATA32 side effect.
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- [GBATEK normal serial mode](https://problemkaputt.de/gbatek-sio-normal-mode.htm): data widths, MSB-first shifting, rates, pulled-high SI, start/completion, IRQ selection, and external-clock waiting.
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- [GBATEK multiplayer mode](https://problemkaputt.de/gbatek-sio-multi-player-mode.htm): child start restrictions, SI/SD status, undefined pre-transfer ID, register widths, and R/W receive registers.
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- [LinkRawCable at c61bf351](https://github.com/afska/gba-link-connection/blob/c61bf351f68ad2d6e1c9d72d70e21bec19adfc0b/lib/LinkRawCable.hpp): public API usage for mode selection, SEND, receive words, and separate role/readiness/ID checks. Its disconnected-cable warning is not a pin-level measurement.
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- [GBATEK mode summary](https://problemkaputt.de/gbatek-sio-control-registers-summary.htm): RCNT/SIOCNT mode selection.
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- [mGBA serial implementation at 3a5e34be](https://github.com/mgba-emu/mgba/blob/3a5e34be33dc7f8f707e5bc9db69e8a430046f21/src/gba/sio.c): cross-checked normal transfer-duration arithmetic and completion IRQ handling. Its no-driver scheduled completion and zero receive data are not copied; they do not establish disconnected hardware behavior.
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- [mGBA serial implementation at 3a5e34be](https://github.com/mgba-emu/mgba/blob/3a5e34be33dc7f8f707e5bc9db69e8a430046f21/src/gba/sio.c): cross-checked normal transfer-duration arithmetic and completion IRQ handling. Its no-driver scheduled completion and zero receive data are not copied; they do not establish disconnected hardware behavior. Multiplayer comparison covers SI/SD defaults, receive-write disagreement, and uncertain floating SC timing.
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- [GBATEK](https://mgba-emu.github.io/gbatek/): GBA general-purpose pin directions, internal pull-ups, SI falling-edge interrupts, and the SIO mode-selection table.
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- [mGBA BIOS implementation at 3a5e34be](https://github.com/mgba-emu/mgba/blob/3a5e34be33dc7f8f707e5bc9db69e8a430046f21/src/gba/bios.c): functional serial reset defaults, not copied source.
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@ -58,13 +58,19 @@ The serial model now handles that unshifted transition and clocks normal 8/32-bi
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It shifts disconnected high input, clears start at completion, and requests serial IRQs through the ordinary device transaction.
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No connected partner, fabricated peer data, or immediate completion was added.
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Both runs now reach multiplayer mode selection:
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Normal internal clocks then reached multiplayer selection (`SIOCNT=0x2000`, PC `0x082e4358`).
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The disconnected multiplayer model now accepts that configuration and reports idle child status.
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A child cannot start itself without a parent clock. No linked transfer, assigned player ID, or completion IRQ is fabricated.
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The send register supports 16-bit data; receive latches do not become invented peer data.
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See [the register model and evidence limits](../hardware/serial.md#disconnected-multiplayer-configuration).
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Both terminal and native runs now reach a Game Pak GPIO control write:
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```text
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Steps: 955967; instructions: 953287; IRQ entries: 80; DMA units: 2600; HALT idle: 0
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Nominal cycles: 3514542
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PC=0x082e4358
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unsupported multiplayer/UART serial mode: write 0x20 at 0x04000129
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Steps: 956055; instructions: 953375; IRQ entries: 80; DMA units: 2600; HALT idle: 0
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Nominal cycles: 3514932
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PC=0x082e29f8
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read-only memory at 0x080000c8
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```
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The native run captures twelve startup frames. These do not establish a working title screen or gameplay.
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@ -79,10 +85,10 @@ Workspace debug/release tests, strict Clippy, public ARM/Thumb/memory/BIOS check
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Native ROM-window tests and graphics smoke modes pass on Darwin arm64.
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The pinned Pong debug/release reports match.
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The next requirement is disconnected multiplayer-mode configuration and status, starting with SIOCNT mode value `0x2000`.
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Research mode selection, absent-partner input levels, ready/error flags, and start behavior before extending the model.
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Do not invent connected players or successful linked transfers to suppress the diagnostic.
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The normal-mode result does not establish linked gameplay or GPIO interrupt support.
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The next requirement is cartridge GPIO, starting with the control register at `0x080000c8`.
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Research the Game Pak data/direction/control registers and real-time clock protocol before implementing them.
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Keep ordinary ROM writes read-only. Do not hide the failure by ignoring every cartridge write.
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This serial result does not establish linked gameplay or serial GPIO interrupt support.
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Noise now has deterministic counter clocks and shares tested length/envelope logic with the independent pulse channels.
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Sweep applies only to channel 1. Direct Sound has FIFO clocks and nominal DMA requests.
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@ -142,9 +142,11 @@ There is no host audio output or cartridge save support.
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The [audio subset](hardware/audio.md) supports Direct Sound, both PSG pulse channels, noise channel 4, idle wave channel 3 state, and instantaneous digital mixing.
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It does not yet provide a continuous sample stream. Wave channel 3 playback and unverified sound-DMA pairings remain diagnostic.
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PSG timing and signed mixing are nominal; hardware startup edges and analog behavior remain unverified.
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The [serial subset](hardware/serial.md) supports disconnected normal 8/32-bit transfers, external-clock waiting, and general-purpose pins.
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The [serial subset](hardware/serial.md) supports disconnected normal 8/32-bit transfers, external-clock waiting, idle multiplayer configuration, and general-purpose pins.
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Internal clocks shift high input at nominal rates, clear busy, and request completion IRQs. External requests retain busy without clock edges.
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Connected links, multiplayer/UART, Joybus, GPIO interrupts, and unverified mid-transfer reconfiguration remain unsupported.
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Disconnected multiplayer exposes child/ready status and 16-bit send/receive registers without inventing transfers or completion IRQs.
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Pre-transfer ID is a zero placeholder; receive-write behavior and reset/alias details lack physical-hardware validation.
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Connected links, multiplayer transfers, UART, Joybus, GPIO interrupts, and unverified mid-transfer reconfiguration remain unsupported.
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RCNT retains inactive bits 8/14 in normal mode. Effective GPIO interrupt enable and Joybus selection remain diagnostic.
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Mapped I/O covers DMA, timers, interrupts, WAITCNT, display control/status, background control/scroll/affine registers, window/effect registers, KEYINPUT/KEYCNT, POSTFLG, and HALTCNT.
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Keypad IRQs use a documented polling model; hardware retrigger edges and asynchronous input timing remain unverified.
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@ -158,7 +160,8 @@ A local Emerald run now completes its all-device reset and master sound enable.
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It also passes the pulse/noise triggers and normal-mode RCNT configuration.
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It also completes a CpuSet call to address zero through the corrected ignored BIOS-write behavior.
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It also accepts an external-clock serial request without inventing clock edges or completion.
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It now also completes internally clocked normal transfers and next stops at multiplayer mode selection (`0x04000129`, PC `0x082e4358`).
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It now also completes internally clocked normal transfers and selects idle multiplayer mode.
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It next stops at a Game Pak GPIO control write (`0x080000c8`, PC `0x082e29f8`). Cartridge GPIO remains unimplemented.
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No title-screen, gameplay, or audible-game compatibility is established.
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See [the startup result](research/emerald-reset.md) for the bounded run and next investigation.
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See [cartridge loading](hardware/cartridge.md) for file limits, step budgets, and exit status.
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@ -211,7 +211,7 @@ They check errors for unsupported features and out-of-range fetches without chan
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The CPU tile demo test verifies asset copies, every pixel, wrapping, opposite directions, reset, and VBlank synchronization.
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RegisterRamReset tests check full memory regions and all memory-flag combinations from ARM and Thumb.
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They verify forced blank, reserved flag bits, caller preservation, protected BIOS RAM, and selective serial/sound initialization.
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All-device reset returns from ARM and Thumb; active sound and serial operations remain separately tested diagnostics.
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All-device reset returns from ARM and Thumb; supported sound/serial activity and remaining diagnostics have separate regressions.
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Rendering tests check write-only display state, both identity matrices, and the effect of zeroed sprite attributes.
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Device tests check DMA address/count latches, stopped timer counters, cleared reloads, and IRQ acknowledgement.
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Other checks cover partial clears, preserved input/device state, and callers whose own RAM code is erased.
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@ -295,7 +295,10 @@ Timed and untimed execution are compared across all 65,536 Thumb encodings with
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Normal serial tests cover both widths and internal rates, every bit edge, disconnected high input, batching, and completion IRQs.
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They check external-clock handoff, cancellation, phase retention, HALT bounds, STOP freeze/wake, and explicit live-write limits.
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Bus-phase tests cover start/load timing, IF acknowledgement order, CPU/DMA rollback, block preflight, and capture independence.
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These tests validate the documented nominal serial model, not physical link-pin timing or multiplayer compatibility.
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Disconnected multiplayer tests cover every control value in that format, all baud settings, send/receive lanes, and normal-mode aliases.
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They verify idle child status, ignored start, no completion IRQ or HALT wake, GPIO sampling, and ARM/Thumb/DMA stores.
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Staged tests check mode changes at normal completion, block loads/stores, rollback, and reads after leaving multiplayer format.
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These tests validate the documented bounded serial model, not physical pin timing, receive-write behavior, or linked-game compatibility.
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Timer/IRQ tests verify that changing WAITCNT changes when an interrupt is sampled.
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Timer tests cover all prescalers, reload changes, start/stop behavior, byte writes, large clock advances, and cascades.
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Ordered timer tests cover ARM/Thumb sampling, coherent byte lanes, block-transfer phases, reload/control ordering, and prescaler retention.
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@ -40,9 +40,10 @@ The native Darwin window also starts and presents frames without a diagnostic.
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This exposed and corrected missing firmware affine-scale initialization, without a game-specific patch.
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Frame-based scenarios and the preparation adapter now make the result repeatable.
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A local Emerald run now passes its initial all-device reset, master sound enable, and pulse/noise triggers.
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It stops at GPIO serial interrupt control. The core has tested Direct Sound, both pulse channels, and noise channel 4.
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It also passes normal serial transfers and idle multiplayer configuration, then stops at Game Pak GPIO control.
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The core has tested Direct Sound, both pulse channels, and noise channel 4.
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Wave channel 3, a continuous sample stream, and desktop audio output remain missing.
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See [the runtime result](research/emerald-reset.md). Serial control-register semantics are the next demonstrated startup requirement.
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See [the runtime result](research/emerald-reset.md). Cartridge GPIO and its real-time clock protocol are the next demonstrated startup investigation.
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The separate save requirement remains cartridge SRAM, followed by safe host save persistence.
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SRAM is byte-addressable battery-backed save memory. Flash and EEPROM remain separate protocols.
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