docs(compat): record blind save-navigation negative result

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0xrsydn 2026-10-07 10:12:35 +07:00
commit be9c676476

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@ -53,6 +53,20 @@ billion machine steps). This establishes visible menus, sprite/dialogue
composition, and input-driven progress — not correct gameplay, audio, or composition, and input-driven progress — not correct gameplay, audio, or
saving. saving.
## Save-navigation attempt (negative result)
A `save-run` schedule replayed the deterministic `advance` path to the
12,000-frame start-menu state, then pressed Down, Down, A (SAVE), A (YES),
and A again with settling gaps, running to 13,200 frames with Flash image
dumps at exit. The run completed without a diagnostic, but the dumped
131,072-byte image shows no save: bank 0 sectors 0–13 erased, bank 1
sectors 0–11 programmed with structured non-`0xff` data that does not match
an Emerald save layout, and the final captured frame is the overworld with
no save dialog. The pressed menu item was not SAVE (blind taps cannot aim),
or the dialog timing missed. `save_modified` was not observed true.
External-game save/restart/load therefore remains unverified and waits on
manual play with `--save-file`, not on more blind schedules.
## Second-game data point ## Second-game data point
A local FireRed ROM (16 MiB) faults during boot init, after about 1.19 A local FireRed ROM (16 MiB) faults during boot init, after about 1.19