feat(audio): implement PSG pulse channel 2
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15 changed files with 457 additions and 89 deletions
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@ -39,8 +39,9 @@ The [pinned Pong homebrew](public-pong.md) passes scripted menus, ball movement,
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The native Darwin window also starts and presents frames without a diagnostic.
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This exposed and corrected missing firmware affine-scale initialization, without a game-specific patch.
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Frame-based scenarios and the preparation adapter now make the result repeatable.
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A local Emerald run now passes its initial all-device reset, master sound enable, and PSG channel 1 trigger.
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It stops at a channel 2 trigger. The core has tested Direct Sound and pulse channel 1 behavior, but no continuous sample stream or desktop audio output.
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A local Emerald run now passes its initial all-device reset, master sound enable, and both PSG pulse triggers.
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It stops at a noise channel 4 trigger. The core has tested Direct Sound and both pulse channels.
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A continuous sample stream and desktop audio output remain missing.
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See [the runtime result](research/emerald-reset.md). Remaining PSG channels are the next demonstrated startup requirement.
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The separate save requirement remains cartridge SRAM, followed by safe host save persistence.
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SRAM is byte-addressable battery-backed save memory. Flash and EEPROM remain separate protocols.
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