feat(audio): implement PSG pulse channel 2
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//! Original public-bus tests for PSG channel 1; no game code or audio assets.
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//! Original public-bus tests for PSG pulse channels; no game code or audio assets.
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#[path = "pulse_sound/channel2.rs"]
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mod channel2;
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use gba_core::{
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audio::StereoLevel,
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cpu::Cpu,
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