test(compat): pin independent Pong gameplay checks

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0xrsydn 2026-10-06 22:39:40 +07:00
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@ -33,6 +33,14 @@ SRAM, Flash, and EEPROM require different protocols. Supporting one does not est
Audio needs device clocks, mixing, and buffering; accepting sound-register writes alone is not audio support.
The detailed hardware limits remain in [status.md](status.md).
## Current gameplay baseline
The [pinned Pong homebrew](public-pong.md) passes scripted menus, ball movement, and paddle press/release checks.
The native Darwin window also starts and presents frames without a diagnostic.
This exposed and corrected missing firmware affine-scale initialization, without a game-specific patch.
Frame-based scenarios and the preparation adapter now make the result repeatable.
Next, select an independent game with different device requirements. Cartridge saves and audio remain unimplemented.
## Development loop
For each feature, inspect the source and hardware evidence, then write original regression tests.