feat(timing): implement nominal Game Pak opcode prefetch
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25 changed files with 1062 additions and 124 deletions
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@ -117,6 +117,7 @@ The stopped counter therefore increases by five even though the final machine-cy
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- Cold current/decode fills have no separate startup timing charge.
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- BIOS retained history is not a complete refill/data-access bus latch.
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- Missing instruction bytes remain diagnostics, not hardware prefetch aborts.
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- Game Pak prefetch, per-access device updates, display contention, configurable EWRAM timing, and sub-instruction DMA arbitration remain unimplemented.
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- Per-access device updates, display contention, configurable EWRAM timing, and sub-instruction DMA arbitration remain unimplemented.
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- The later [nominal prefetch queue](gamepak-prefetch.md) can change source and target costs when bit 14 is enabled.
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The next timing work is Game Pak prefetch with verified startup and invalidation rules.
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Game Pak prefetch followed this baseline; independent startup and invalidation timing validation remains necessary.
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