feat(tooling): add bounded Jev game-debugging workflow
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tools/fixtures/jev/scripted-gameplay.json
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14
tools/fixtures/jev/scripted-gameplay.json
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{
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"case_id": "original-scripted-gameplay",
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"observations": [
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"Original input and rendering assertions passed for menu selection, entering a match, moving a paddle, and stopping movement after button release. No sound, save, or full playthrough test ran."
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],
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"checks": [
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{
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"name": "gameplay-input",
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"result": "pass",
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"scope": "Only the named menu, match, movement, and release transitions."
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}
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],
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"claim": "The named scripted gameplay and input checks passed."
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}
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