feat(tooling): add bounded Jev game-debugging workflow
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tools/fixtures/jev/audio-blocker.json
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tools/fixtures/jev/audio-blocker.json
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{
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"case_id": "original-audio-blocker",
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"observations": [
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"An original test program requests sound master enable. The emulator rejects this operation because its audio engine is not implemented."
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],
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"checks": [
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{
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"name": "sound-start",
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"result": "fail",
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"scope": "Sound activation must complete without an unsupported-device diagnostic."
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}
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],
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"claim": "This program has working sound."
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}
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