test(timing): compare prefetch cancellation with published observations

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0xrsydn 2026-10-06 21:04:47 +07:00
commit 8930ea93b4
14 changed files with 487 additions and 8 deletions

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@ -51,6 +51,7 @@ Update this file when a feature lands or a limit is removed.
- Persistent fetch access kinds follow CPU data/internal work, compose with DMA resume, and reset after target refills.
- Game Pak wait-state control (`WAITCNT`) for all three ROM windows.
- Bit 14 enables a nominal eight-halfword opcode prefetch queue, with partial fetches, cancellation, and DMA/idle integration.
- An original ARM cancellation probe matches published read interval totals, while separately reporting incorrect bulk timer samples.
- Sequential/non-sequential data accesses, branch refill costs, and variable multiply timing.
- Optional caller-supplied 16 KiB BIOS mapping, with CPU read protection based on retained ARM PC+8 or aligned Thumb PC+4 words.
- Optional original BIOS replacement: minimal boot, SoftReset, selective RegisterRamReset, IRQ dispatch, interrupt waits, memory copy/fill, integer/fixed-point arithmetic, affine matrices, bit unpacking, LZ77/run-length/Huffman decompression, and differential filters.
@ -120,6 +121,7 @@ CPU/bus costs are nominal estimates, not a cycle-accurate implementation.
The instruction buffer retains the next fetch kind; cold startup costs and per-access device scheduling remain unmodeled.
Game Pak prefetch uses source-backed queue rules, not hardware-verified timing.
Live WAITCNT transitions, page-boundary behavior, and exact DMA/idle ordering still need independent timing validation.
Timer reads occur before the current instruction's device update. Prefetch cancellation probes expose the resulting sample error.
Graphics support includes Mode 0–5 debug snapshots and HBlank row capture with sprites, mosaic, windows, and color effects.
Internal affine origins, vertical window flags, and vertical mosaic counters track line boundaries.
Horizontal window comparators retain four-cycle event history.
@ -171,9 +173,10 @@ Writes to cartridge addresses return errors instead of modeling cartridge hardwa
Validate BIOS snapshots with independent hardware tests before claiming exact refill or data-access history.
The desktop runner still uses only the original BIOS. Keep protected reads image-derived for all supplied images.
2. Validate the active nominal Game Pak prefetch queue against independent timing tests.
Prioritize full-buffer restart, cancellation, page boundaries, and live WAITCNT transitions.
See [prefetch behavior and evidence](research/gamepak-prefetch.md).
Validate cold-start costs, then extend per-access device updates, bus arbitration, and timer/IRQ delays.
The [cancellation probe](research/prefetch-cancellation.md) isolates a timer sampling gap despite matching nominal interval totals.
Move timer observations to ordered bus phases without losing rollback or advancing devices twice.
Validate full-buffer restart, page boundaries, live WAITCNT transitions, and cold-start costs.
See [prefetch behavior and evidence](research/gamepak-prefetch.md); exact bus arbitration and timer/IRQ delays remain separate work.
3. Validate keypad retrigger behavior with hardware tests and add remaining device registers; extend BIOS reset coverage as sound/serial support becomes available.
Validate STOP entry/wake edges and add external wake sources and remaining DMA device modes.
4. Replace nominal sprite work limits with verified individual fetch timing; add background fetch timing and per-pixel composition.