feat(video): track background and sprite mosaic state

Add vertical mosaic counters and background/sprite sampling regressions.
This commit is contained in:
0xrsydn 2026-10-05 12:55:35 +07:00
commit 45b45e5c52
6 changed files with 1115 additions and 0 deletions

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tests/mosaic.rs Normal file
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use gba_rust::{
io::*,
memory::{Memory, MemoryError, OAM_START as OAM, PALETTE_START as PAL, VRAM_START as VRAM},
video::{rgb555_to_rgb888 as rgb, Framebuffer, HEIGHT, WIDTH},
};
#[path = "mosaic/backgrounds.rs"]
mod backgrounds;
#[path = "mosaic/demo.rs"]
mod demo;
#[path = "mosaic/objects.rs"]
mod objects;
fn memory() -> Memory {
let mut m = Memory::new(vec![]).unwrap();
for index in 0..128 {
m.write16(OAM + index * 8, 0x200).unwrap();
}
for index in 0..256 {
let color = (index & 31) | (((index >> 3) & 31) << 5) | (((index * 7) & 31) << 10);
m.write16(PAL + index * 2, color as u16).unwrap();
m.write16(PAL + 0x200 + index * 2, color as u16).unwrap();
}
m
}
fn render(m: &Memory) -> Framebuffer {
let mut f = Framebuffer::default();
m.render_frame(&mut f).unwrap();
f
}
fn object(m: &mut Memory, index: u32, a: u16, b: u16, c: u16) {
m.write16(OAM + index * 8, a).unwrap();
m.write16(OAM + index * 8 + 2, b).unwrap();
m.write16(OAM + index * 8 + 4, c).unwrap();
}
fn fill(m: &mut Memory, address: u32, bytes: u32, value: u16) {
for offset in (0..bytes).step_by(2) {
m.write16(address + offset, value).unwrap();
}
}
fn at(frame: &Framebuffer, x: usize, y: usize) -> u32 {
frame.pixels()[y * WIDTH + x]
}