feat(desktop): add muted accelerated ROM playback
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12 changed files with 270 additions and 16 deletions
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@ -99,6 +99,18 @@ Original terminal/native programs activate wave playback without external assets
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Fixed-rate capture tests verify sample boundaries, timer/PSG ordering, rollback, queue limits, drop counts, and HALT/STOP.
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Host conversion tests require no device and cover rates, stereo/mono mapping, prefill, overflow, underflow, DC removal, and callback splitting.
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CLI tests keep output muted by default and reject `--audio` outside ROM-window mode.
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Speed tests validate integer multipliers 1–16, default 1, invalid/duplicate options, and window-only use.
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Pacing tests check scaled host periods and forced muting above 1×, even with `--audio`.
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A native test compares identical final CPU/cycle reports after fixed frame counts at 1×, 2×, and 16×.
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It records elapsed host time without imposing a load-sensitive timing assertion.
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The original native save/restart test also runs its saving window at 2× with `--audio` requested, but muted.
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```sh
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direnv exec . cargo test --locked --release -p gameboy-rust-desktop --test rom_cli native_rom_window_speed -- --ignored --nocapture --test-threads=1
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```
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A Darwin arm64 release run took approximately 1.27 seconds at 1× and 0.63 seconds at 2× for the same original program.
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Process/window startup is included. This verifies acceleration in that probe, not a speed guarantee for other games.
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The following ignored tests require a native audio device and play original test tones:
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