fix(memory): ignore CPU and DMA writes to the Game Pak ROM windows
Stores to 0x08-0x0c returned ReadOnly and stopped the machine. Hardware ignores them, and a second game's boot code stores to a ROM mirror. Emulated writes now pay their bus cost and change nothing. The 0x0d window stays a diagnostic until EEPROM is modeled there, and host writes stay strict. Tests that used a ROM store as their failing write now cross an ignored ROM word into the 0x0d window. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01HhfHfHEuzv2AUTd6erW1gU
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25 changed files with 86 additions and 74 deletions
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@ -431,10 +431,9 @@ fn destination_failure_preserves_preceding_completed_halfword() {
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Token::Literal(0x56),
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Token::Literal(0x78),
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]);
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let (mut machine, _) = prepare(0x12, false, 0x07ff_fffe, &compressed);
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let (mut machine, _) = prepare(0x12, false, 0x0cff_fffe, &compressed);
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assert_eq!(
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fail(&mut machine),
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MachineError::Cpu(MemoryError::ReadOnly(0x0800_0000).into())
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MachineError::Cpu(MemoryError::ReadOnly(0x0d00_0000).into())
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);
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assert_eq!(machine.memory().read16(0x07ff_fffe).unwrap(), 0x3412);
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}
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