fix(memory): ignore CPU and DMA writes to the Game Pak ROM windows

Stores to 0x08-0x0c returned ReadOnly and stopped the machine. Hardware ignores
them, and a second game's boot code stores to a ROM mirror. Emulated writes now
pay their bus cost and change nothing. The 0x0d window stays a diagnostic until
EEPROM is modeled there, and host writes stay strict.

Tests that used a ROM store as their failing write now cross an ignored ROM
word into the 0x0d window.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HhfHfHEuzv2AUTd6erW1gU
This commit is contained in:
0xrsydn 2026-10-14 08:26:03 +07:00
commit 258fbff2fa
25 changed files with 86 additions and 74 deletions

View file

@ -431,10 +431,9 @@ fn destination_failure_preserves_preceding_completed_halfword() {
Token::Literal(0x56),
Token::Literal(0x78),
]);
let (mut machine, _) = prepare(0x12, false, 0x07ff_fffe, &compressed);
let (mut machine, _) = prepare(0x12, false, 0x0cff_fffe, &compressed);
assert_eq!(
fail(&mut machine),
MachineError::Cpu(MemoryError::ReadOnly(0x0800_0000).into())
MachineError::Cpu(MemoryError::ReadOnly(0x0d00_0000).into())
);
assert_eq!(machine.memory().read16(0x07ff_fffe).unwrap(), 0x3412);
}