fix(memory): ignore CPU and DMA writes to the Game Pak ROM windows

Stores to 0x08-0x0c returned ReadOnly and stopped the machine. Hardware ignores
them, and a second game's boot code stores to a ROM mirror. Emulated writes now
pay their bus cost and change nothing. The 0x0d window stays a diagnostic until
EEPROM is modeled there, and host writes stay strict.

Tests that used a ROM store as their failing write now cross an ignored ROM
word into the 0x0d window.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HhfHfHEuzv2AUTd6erW1gU
This commit is contained in:
0xrsydn 2026-10-14 08:26:03 +07:00
commit 258fbff2fa
25 changed files with 86 additions and 74 deletions

View file

@ -412,14 +412,13 @@ fn input_word_refill_failure_does_not_commit_incomplete_output() {
}
#[test]
fn destination_failure_preserves_preceding_completed_word() {
fn destination_failure_follows_an_ignored_rom_word() {
let (data, _) = encode(8, &pair(), &[0x12; 8]);
let (mut m, _) = prepare(false, 0x07ff_fffc, &data);
let (mut m, _) = prepare(false, 0x0cff_fffc, &data);
assert_eq!(
fail(&mut m),
MachineError::Cpu(MemoryError::ReadOnly(ROM_START).into())
MachineError::Cpu(MemoryError::ReadOnly(0x0d00_0000).into())
);
assert_eq!(m.memory().read32(0x07ff_fffc).unwrap(), 0x1212_1212);
}
#[test]