fix(memory): ignore CPU and DMA writes to the Game Pak ROM windows
Stores to 0x08-0x0c returned ReadOnly and stopped the machine. Hardware ignores them, and a second game's boot code stores to a ROM mirror. Emulated writes now pay their bus cost and change nothing. The 0x0d window stays a diagnostic until EEPROM is modeled there, and host writes stay strict. Tests that used a ROM store as their failing write now cross an ignored ROM word into the 0x0d window. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01HhfHfHEuzv2AUTd6erW1gU
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25 changed files with 86 additions and 74 deletions
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@ -412,14 +412,13 @@ fn input_word_refill_failure_does_not_commit_incomplete_output() {
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}
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#[test]
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fn destination_failure_preserves_preceding_completed_word() {
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fn destination_failure_follows_an_ignored_rom_word() {
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let (data, _) = encode(8, &pair(), &[0x12; 8]);
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let (mut m, _) = prepare(false, 0x07ff_fffc, &data);
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let (mut m, _) = prepare(false, 0x0cff_fffc, &data);
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assert_eq!(
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fail(&mut m),
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MachineError::Cpu(MemoryError::ReadOnly(ROM_START).into())
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MachineError::Cpu(MemoryError::ReadOnly(0x0d00_0000).into())
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);
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assert_eq!(m.memory().read32(0x07ff_fffc).unwrap(), 0x1212_1212);
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}
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#[test]
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