fix(memory): ignore CPU and DMA writes to the Game Pak ROM windows
Stores to 0x08-0x0c returned ReadOnly and stopped the machine. Hardware ignores them, and a second game's boot code stores to a ROM mirror. Emulated writes now pay their bus cost and change nothing. The 0x0d window stays a diagnostic until EEPROM is modeled there, and host writes stay strict. Tests that used a ROM store as their failing write now cross an ignored ROM word into the 0x0d window. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01HhfHfHEuzv2AUTd6erW1gU
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25 changed files with 86 additions and 74 deletions
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@ -987,7 +987,7 @@ impl Memory {
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}
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return Ok(());
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}
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if address < BIOS_SIZE as u32 {
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if address < BIOS_SIZE as u32 || matches!(address >> 24, 0x08..=0x0d) {
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// Only validated CPU/DMA writes reach here. Pay the bus cost but
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// never modify the mapped ROM image or drive BIOS read history.
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return Ok(());
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@ -1123,8 +1123,11 @@ impl Memory {
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Ok(0) // I/O does not use a RAM index.
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}
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0x08..=0x0d => {
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// Game Pak ROM ignores emulated writes; host setup stays strict.
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// The 0x0d window stays diagnostic until EEPROM is modeled there.
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let ignored = access == WriteAccess::Emulated && address >> 24 != 0x0d;
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for offset in 0..N as u32 {
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if !self.cartridge_state().mapped(address + offset) {
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if !ignored && !self.cartridge_state().mapped(address + offset) {
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return Err(MemoryError::ReadOnly(address + offset));
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}
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}
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