docs(compat): record Emerald visible menus and second-game failure
This commit is contained in:
parent
7772a9d8eb
commit
174196cdf7
3 changed files with 93 additions and 4 deletions
|
|
@ -64,7 +64,8 @@ A reproducible source build or an accessible upstream ROM is needed before recor
|
|||
|
||||
Next implementation steps:
|
||||
|
||||
1. Inspect visible startup/menu progress and exercise input in the bounded local game run. Record the first demonstrated failure.
|
||||
1. Visible startup/menu progress is established: attract mode reaches the start menu and Birch dialogue, and sparse taps reach the in-game start menu by 12,000 frames ([probe](research/emerald-visible-progress.md)).
|
||||
The first demonstrated second-game failure is a boot-init halfword store to ROM mirror `0x09fe2ffe` (recorded, not fixed).
|
||||
Use original regressions for any hardware correction; do not invent connected serial devices.
|
||||
2. Validate an external game's completed save/restart/load cycle using a disposable `--save-file` path.
|
||||
Refine nominal Flash timing and polling only with independent evidence and original regressions.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue